Archive for January, 2008

News for 01-04-2008

Thursday, January 3rd, 2008

SOR3 Stage 3 Scene 2

The next railroads section has been completed. These scenarios will be set in a new alternate route. Unlike in 4.01b, the alternate routes will be bigger, being a full stage or even more in length.

JOYSTICK
I started working on the 2 gamepads problem some months ago. Now it’s finished.

  • Automatic detection and registering when the game is executed for the first time.
  • Detects any kind of gamepad, even the ones that didn’t work before (PS2 / X360).
  • Having both players’ controls set to gamepads, in case one of those gamepads is disconnected Player 2 will automatically be set to use the first gamepad if Player 1′s controls are set to keyboard.
  • Having both players’ controls set to gamepads and only a physical gamepad connected will make that gamepad work for Player 1.
  • The second gamepad can’t control any game menu but the pause one and its specific ones.

BUGS
Their numbers decreases, fixing them is my main priority.

1. A black line appears when the baseball elevator stops. (fixed)
2. The baseball elevator isn’t as fast as in SOR2. (added)
3. One of the crowd layers in the underground arena is empty at the end. (fixed)
4. Player characters leave the baseball elevator walking diagonally now. (added)
5. The screen shakes the exact moment of taking some routes, like the train or helicopter ones. (fixed)
6. Oddity. Vertical scroll in the selection screen after quitting the game. (fixed)
7. When killing Yamato in the helicopter, the scenery randomly disappears before the Stage Clear sign is shown. (fixed)
8. When a character is thrown and hits an object/enemy there’ll be a little pause to emphasize the hit. (added)
9. Pausing the game continuously can make errors appear on the temporal enemy bars. (fixed)
10. When changing from window to fullscreen mode the scenery can possibly be drawn incorrectly because of dirty recs. (fixed)
11. When using the speed cheat and getting the Game Over screen, the game locks up at the ranking and intro. (fixed)
12. When testing the speed cheat the player character was standing up with zero energy. (seems to be fixed, in any case it’s nothing that happens when playing normally)
13. When quitting by pressing ALT+X or clicking the window close button the configuration is saved. (added)
14. If ESC was pressed while assigning controls, the Start button would be restored wrong. (fixed)
15. Max keeps executing the 5-hit hold even when the other player character falls to the ground. (fixed)
16. Between player characters, the previous bug has been globally fixed (15)
(+)

4-1-08

Thursday, January 3rd, 2008

Stage 3 scene2

El siguiente tramo de la mina de transportes completo, estas fases encajaran en una nueva ruta alternativa, a diferencia de la 4.01b, las rutas alternativas serán más marcadas y no desvios de trayecto de 1 o varias fases.

JOYSTICK
Hace meses comente la incorporación de 2 joysticks simultaneos, ahora esta totalmente finalizado.
- Detección automatica y registro de controles automatico cuando se pone por primera vez el juego.
- Detecta todo tipo de joysticks, incluidos los que no iban con anterioridad (PS2/X360).
- En caso de asignarle el mando 2 al jugador2 y desconectar 1 de ellos, pasará a usar el mando 1 si el jugador usa teclado.
- Ante el caso de detectar 1 solo joystick y 2 configuraciones con mando, tiene prioridad el jugador1.
- El mando 2 no puede controlar el menú del juego, pero si la pausa y los menus correspondientes a su Jugador.

BUGS
Cada vez quedan menos, es mi tarea prioritaria.

1. Aparece linea negra en el ascensor cuando se detiene
(arreglado)
2. El ascensor ahora se mueve tan rápido como en sor2
(añadido)
3. Una de las capas de público de la jaula de Abadede queda hueca al final
(arreglado)
4. Los personajes ahora se marchan en diagonal del ascensor del campo de beisbol
(añadido)
5. Se produce un temblor justo al tomar la ruta de fases como el tren o el helicoptero
(arreglado)
6. Rareza, scroll moviendose de forma vertical en la pantalla de selección después de salir del juego
(arreglado)
7. Al matar a Yamato en el helicóptero de forma aleatoria el escenario desaparece antes del stage clear
(arreglado)
8. Cuando un personaje es lanzado y choca contra un objeto o enemigo ahora realiza una pausa en al aire
(añadido)
9. Pausar continuamente puede hacer que aparezcan errores en las barras temporales de enemigos
(arreglado)
10. Al cambiar de modo ventana/pantalla completa es muy posible que el escenario quede “pintado a medias” por los dirty recs
(arreglado)
11. Al tener el cheat de máxima velocidad, si nos sale gameover quedará permanente en ranking y presentación
(arreglado)
12. En uno de los tests a máxima velocidad el personaje quedó de pie con la barra al vacio
(Parece solucionado, en todo caso no es algo notificado en velocidad normal)
13. Al salir con ALT+X o pulsando la cruz de la ventana ahora se guarda la configuración
(añadido)
14. Error en la reasignación de Start en el menú controles tras salir en mitad de proceso con ESC
(arreglado)
15. Max sigue golpeando en un agarre aunque el otro jugador ya este muerto en el suelo
(arreglado)
16. Entre personajes, corrección a nivel global del bug anterior (15)
(+)

Happy new year 2008!

Tuesday, January 1st, 2008

Just a year ago, in this very same day the first version of the game that was deemed “complete” (since it could be played from start to end) was released. The reception was really good, overloading the server and going beyond 500,000 downloads in a short time.
I am grateful for all the people who has respected the work done and has contributed their thoughts in a constructive way on the forums, specially those who still support the project.

News for Jan. 1st, 2008 :

Railways stage from SOR3 completed :

- Added 5 scroll layers to give more depth to the scene.

FIXES

Improvements in the deformation routines :
- Zigzag movement corrected (as in the burning bar). Now it’s how it should be.
- Better performance.

Other performance improvements :
- No out-of-screen objects’ code is executed now.

1. The PRESS 1UP/2UP START text is drawn behind the alarm effect after dying. (fixed)
2. Bad timing on some objects movement in the ship stage. (fixed)
3. The GO! indication now appears instantly, just when the scroll is unlocked. (added)