Until today we’ve had characters and objects casting shadows in the game, but we lacked the shadows cast by the scenery layer.
Normal stage :
Shaded stage :
This kind of shadow can change its direction, contrast and/or size in real time depending on scenery conditions, which is interesting for using it on stages where the time of the day varies, for example. This feature can be used to create a reflection (instead of a shadow) on the floor as well, for simulating very polished surfaces. All of this will be available in SORMaker.
Since this feature is a task requiring extra CPU process and RAM it will be switchable from the options menu.