Archive for January, 2007

Bugs, bugs, and more bugs (31-1-07)

Wednesday, January 31st, 2007

BUGS (32/x..)

15. “Damage between players OFF” has weird effects: enemy projectiles won´t hit you (seem the game does count them as “friendly fire”).
(fixed)
16. Yamato doesn’t hit you with his jumped sword attack after a parry
(fixed)
17. Zan doesn’t have the flaming effect when he gets hurt by fire.
(fixed)
18. Stage 8: “After Zan blew the door up, I walked through the door and lost a life in combat with Galsia and Donovan. When I came back falling down from heaven (SOR death style) the Galsia and Donovan enemies fell onto the floor – but so did SOR2 Shiva. This means that SOR2 Shiva was ‘activated’ earlier than he should’ve been.”
(fixed)
19. Bongo fire hit from behind too
(fixed)
20. “Looks like the death of any end-stage boss deducts exactly 1400 points from my score.”
(fixed)
21. When you throw an enemy off the stage (on the lift, for example) you don’t earn points.
(added)
22. I don’t know if it’s a bug (indeed,is weird) but if you do the running attack with Blaze knife armed against 2 or more enemies, she will hit them a looooooot of times
(fixed)
23. Blaze hits 2 times when using a pipe or equivalent weapon
(fixed)
24. If you turn off the timer you always get the maximum 9900 points for time bonus.
(changed)
25. Shiva’s hadouken doesn’t give you points when hit
(NO, score counter problem)
26. Sometimes enemies hit you while police call
(fixed)
27. At the end of the level, the bonus scores are the wrong way round – In SORR the “Clear Bonus” is based on the difficulty and the “Level Bonus” is based on the Stage (1-8 ) – But in the original SOR games it was the other way around.
(fixed)
28. 2. I’m in 2P mode and playing as Blaze and Shiva, and I’m at the end version where you fight Shiva and Mr. X. After fighting Mr. X, it froze (like how things freeze right after you beat a boss), but the music is still playing, and it’s stuck like that. There’s an enemy somewhere on the bottom right of the screen looking like he’s about to leave the area but he hasn’t, maybe that’s the reason, since usually when you beat a boss the small fries will leave the screen running before the stage ends. I dunno tho.
(fixed)
29. If you lose all your lives and are prompted to continue, DO NOT PRESS ESC to try and return to the menu, or you will be trapped there forever! The arrow keys will work, but the Select key won’t because the game still thinks you’re dead, so you have no way to quit or close the program other than through the task manager.
(fixed)
30. The QUIT option on the pause menu is no longer selected by default in case you were pressing the down arrow
(fixed)
31. Stage 8: It sometimes happens that Super Shiva simply won´t fight you (and as the timer is still running, the game then ends with the bad ending).
(??? tested many times, maybe fixed..)
32. R. Bear’s shadow is bugged when he does his ugly ass attack, it doesn’t follow him properly
(fixed)
33…

Update 26-1-07

Friday, January 26th, 2007

Better performance :
(same Pentium M 735 1,7 GHZ)
4.01b

4.02

Less ram needed : <64 MB

New feature added (was planned)
Blood option : cut the people off (some enemies)

Update 21-1-07

Sunday, January 21st, 2007

I started my work again

SorR v4.01b => v4.02

NEW FEATURES
- LINUX port maked & added for the new patch
- COLLISIONS improved
* Collisions with pixel precision
* Fixed bullet collisions
- MULTIPLE LIFEBARS added (by nightwolf)
- SOR2 star lifebar added (by nightwolf)
- New secret mode added (by nightwolf)
- A bug in the processes inheritance system has been found on Fenix, all of the crashes for all of the systems are fixed
- Hacked savegames detection (just a advice showed if you are using one)
- SOUND engine improved

BUGS (14/50)

1. Okay, I figured out why I wasn’t able to grab my opponent in 2P Battle mode…
When you put “no” on Damage Between Players, you can’t grab the other person in 2P Battle. HOWEVER, you can still punch/kick/whatever them, just no grabbing.
When you put “yes” on Damage Between Players, you CAN grab them.
I didn’t think Damage Between Players was supposed to affect 2P Battle, but apparently it does?
(Now fixed)
2. In the last scene in Stage 8, it seems the timer is never reset, and thus you’re almost guaranteed to die of a time over if you try to get through in one life.
(fixed)
3. And, not sure if it is intended, but whenever I fall off the screen (in the Rooftop Run or on the Buildingside Elevator) I lose 2 lives as opposed to
(Fixed)
4. I fall off the screen (in the Rooftop Run or on the Buildingside Elevator) when i have 1 live and I lose a continue.
(fixed)
5. I was playing as Shiva and fighting against Nail in the jungle. Once I killed all the other minor enemies, Shiva walked right off of the right side of the screen and advanced to the next area without having to kill Nail.
(fixed)
6. Abadede replaced on stage8 by other boss
(+)
7. Score counter
(fixed+improved)
8. SShiva running
(improved)
9. I just defeated a Orihime and Yasha with the Police Call attack, and it went to slo-mo as they were defeated and now it’s running like that for the rest of the game.
(fixed)
10. In the arcade level scene with the “pirates door”, a “Y-signal” is
still walking around in the walls now and then.
(fixed)
11. Stage 8: the cutscene with Mr X sometimes starts even though there are still two enemies left (outside the screen). They then punch you and you´re helpless because you gotta watch the cutscene.
(fixed)
12. Stage 8: at Mr X´s throne room, Shiva says “I´m ready to fight” even if he´s not here.
(fixed)
13. The first (8-12?) barrels in the motorbike level don’t give you points.
(fixed)
14. When fighting SoR3 Jet on the harbour, he fell under the ground after I used a police special. Axel and Blaze then started walking towards the water and the music faded out. Wouldn’t let me pause and exit and I had no control at all and had to quit
(fixed)
15.

Insane days, patch after the release 2-1-07

Tuesday, January 2nd, 2007

CURRENT BUG FIXES AND THINGS ADDED :

SorRv401 => SorRv401a

SDL , LATEST SDL FILES ON THE NET FOR FENIX

1. I found a very important bug that screwed my score menu up
After I completed the game; the score menu was shown with my score in the list; then it came back to the main menu. For some reasons I was waiting there and a in-game demo came playing; then when it ended the score menu was shown again and the score of my last play was appearing a second time in the score menu !!
I tried waiting again and after a second demo, there was 3 score of my last play in the menu….
(fixed)
2. When you have to continue, if your newly chosen character is caught in an explosion before he reaches the ground, the lifebar doesn’t show up and you cannot move or proceed.
(fixed)
3. I can’t enter my birthday in the profile editor – 29/2/1984
(fixed)
4. Missing instructions on savegame struct, you can’t unlock volleyball , palettes, battle , flag , cheats, second secret char
(FIXED)
5. I grabbed Electra by the edge and got hit, but she couldnt return to normal. I had to use police call to continue.
(fixed..not sure)
6. When the enemies are under the pepper effect, you can´t grab ´em.
(fixed)
7. Stage 8, I was fighting Bear Jr., and after he killed me he jumped off the bottom of his screen, dying.
(fixed)
8.In the motorcycle stage, wouldn’t it make more sense if the barrels gave you points?
(added)
9. Weapons are way too effective, I’m almost invincible with an iron bar or sword, eg. even the R. Bear boss wasn’t able to anything against it.
(fixed)
10. If you have 10 lives, the number to the right of the healthbar will show as 0.
(fixed)
11. In the new 4.0 patch, there’s only one bug I found so far: in battle mode, even if you put ‘yes’ for grabs, you still can’t grab your opponent.
(FALSE, anyway checked)
12. I got to the helicopter as Axel, but when I defeated al the enemies Axel wouldn’t jump out, he just coninued trying to walk upwards. The buttons were disabled, all except alt + x
(fixed)
13. English improved

NO FIXED
3. bug with secret character shiva, he can’t throw or slam the 2nd player even with damage on, the other player is just stunned for a moment in the grabbed animation state before reacting like they’ve been knocked over.
5. I’m in 2P mode and playing as Blaze and Shiva, and I’m at the end version where you fight Shiva and Mr. X. After fighting Mr. X, it froze (like how things freeze right after you beat a boss), but the music is still playing, and it’s stuck like that. There’s an enemy somewhere on the bottom right of the screen looking like he’s about to leave the area but he hasn’t, maybe that’s the reason, since usually when you beat a boss the small fries will leave the screen running before the stage ends. I dunno tho.
6. fix the invicibility problem of enemies when they get up (or maybe its a feature of the remake?).
13. In level 7 (I think, it’s the one with the barrels falling), at the second barrel-falling part, it looks like some invisible punch kept smacking the barrel to the right. I think it was because there was a lot of fighting going on in the area, and someone smacked a barrel to the right, but it got stuck so now it thinks someone’s hitting it at that same spot every time.
14. Okay, these are some retarded barrels — I’ll lose an entire life getting hit by one and I’m barely near it, but they’ll go RIGHT through the baddies. That and it’s kind of difficult to time a hit so you’ll actually hit the barrel at all.
Those barrels are working for Mr. X.
A lot of more…

//———————————————

PATCH 401

NEW FEATURES
————
1. Extra points when enemy dies
2. Secret 1UP’s added
3. SKIP intros (Not in-game cutscenes)

GAME
—-
1. SorR unpacked
2. 196 RAM NEEDED => 96 RAM
3. Fast load
4. No savegame data problems
5. No running package problems
6. New SDL pack for GAME CRASHES
7. BSO available in OGG file
8. Improved gameplay
* there are inviciblity frames between the moves of byatko, phoenix and soozie enemy types,etc
(fixed)
* Improved hits in enemy jumps
9. Improved difficulty
* Fixed timings, attacks
* Easy 5 continues
* Normal 3 continues
* Hard 2 continues
10. SDL upgraded to 1.0.2.7

BUGS
—-

1. During the inner pirate ship area of Stage 3, the music kept “restarting” everytime I entered a new section. Shouldn’t the music be non-stop while going through that part of the stage/area?
(fixed)
2. On Stage 3 when fighting Ken and Roo. When you kill Ken and Roo’s goes to hop off, his animation only goes “once” and doesn’t loop (makes him look like his sliding.)
(fixed)
3. In the truck, the rightmost end of the area isn’t lined up properly. Noticeably the wall.
(fixed)
4. Zan walked up infinitely stopping my no death progress ;_; (Baseball)
(fixed)
5. Im got the max icon on the high scores again and I was Axel.
(fixed)
6. Always in the same zone, the knives can pass through the right wall if launched. (stage1)
(fixed)
7. Game freezed on the helicopter (Rudra problem + Yamato problem)
(fixed)
8. The AI gets stuck on stages that you have to walk downwards at an angle to continue.
(fixed)
9. AI bug on the Rooftop
(fixed)
10. Unfortunately it wouldn’t let me in the Kiss Kiss Nightclub in the SoR1 street stage after the fight with Barbon n the first level
(fixed)
11. In the SOR2 Stage 6 elevator, if the Big Ben uses a roll attack to his right, he never stops rolling and becomes invincible, forcing you to die.
(fixed)
12. Sometime at the start of stage 2-rooftop area, if some enemy is launched to the left the game doesn’t let you continue moving to right.
(fixed)
13. In stage 2.1 when you jump into the gap to the left and the player sprite comes back it stands in the air above the gap.
(fixed)
14. LAG in combo BLAZE
(fixed)
15. When doing combos, you can’t stop after the 2nd hit. They automatically do there ender.
(Blaze,Skate,Adam,Max)
(fixed)
16. with Skate, it plays out the animation with Skate sitting on top of the victim’s head, and the victim only gets the last 1 or 2 hits
(fixed)
17. On that same elevator level mentioned above, Zan’s throw doesn’t throw the enemies off the side, no matter what distance it is done at (yet his reverse throw does it fine).
(fixed)
18. If you make a police call when fighting the two Rockets, the Rockets move around as if you didn’t do anything and sometimes will even attack you when you can’t move or anything and go off screen so they don’t get nailed.
(fixed)
19. Bug , black line on diagonal scrolling first stage
(fixed)
20. In the arcade level scene with the “pirates door”, A “Y-signal” is walking around in the walls now and then.
(fixed..not sure)
21. In 2p mode with damage other players off, if you grab the other player and headbutt them, they will be unable to move until hit or screen continues forward.
(fixed)
22. I was playing with Max as my CPU partner. We were at the end of the bar, he grabbed Electra and jumped, I jumped kick and he landed down, she was stuck in the air hunched over
(fixed)
23. Also I noticed the wierd “mis-aligned” backgrounds with the truck. Namely the upper part of the truck if the ground rumbles you can see the “moving” layer behind it. Also the right side is also mis-aligned somewhat (can see the part where you exit through.)
(fixed)
24. Intro showed playing battle in helicopter stage
(fixed)
25. When fighting SOR2 Shiva at the end of Stage 8, it seems strange that you are able to walk ‘behind’ Mr. X
(fixed)
26. PLAYING 2P MODE, sometimes the kickboxers *and another enemy i can’t remember which* use their move it takes a full life bar
(fixed)
27. NINJA INSANE HARDEST
(fixed)
28. In the Warehouse Stage, a barrel hit me and I was about to die before a donovan hit me. Axel was stuck frozen lying on the ground with 0 energy in the status bar and I could not continue playing
(fixed)
29. Some items replaced
(+)
30. Minor AI bugs fixed
31. Wrong position of the ” ? ” icon (select screen)
(fixed)
32. Theres a “pink” pixel amongst Zamza’s hair that isn’t translucent.
(fixed)
33. Electra Bugs first stage
(fixed)
34. Grenades explode only if they are in the screen so not if the half ou the grenade is out
(fixed)
35. Come here items, I want to pick you up Sad .. (stage2a,stage1,stage3b)
(fixed)
36. Song not stopped when you play credits or intro on the movie theatre
(fixed)
37. Time counting with timer disabled
(fixed)
38. Skate palette rolling
(fixed)
39. Yeah, the rooftop glitch, you know…..
(fixed)