Damon Caskey wrote:It's a mess, and I am of two minds.
I think Farve put a huge dent in his legacy with the "will he won't he" drama, but then in his position, I'd think most people would be doing the same thing.
As far as him playing, well that's tough. With Farve, they have a legit shot at the Superbowl this season, but Rodgers will leave for sure and then we're screwd the year after. With Rodgers, they have no shot this year, but should have a good investment in the future that will only get better.
The problem is in Pro Football today, there is no sure "building for the future" because the team dynamic can do a 180' inside a month. You have a first round draft QB in case Rodgers bolts, so IMO they should toss Farve in, and take the best shot they have at another title. Plus, if Farve does get another ring, he's 100 gone, and no drama.
Damon Caskey wrote:[...]RPG style features,[...]
Thank you gents!
Just to address what I was talking about for new OpenBOR capabilities, especially the script engine, here is a short clip from my own project showing off Tekken style throw chains and a SF3 inspired dizzy system (icon is both the life and stun meter).
Much higher res (but still crappy framerate) copy on my server: Video
And there is much more where that came from.
Well, I don't think the Packers would be hurt that much if one or the other is playing, unlike the Bengals, where the future of this season is pretty undecidable right now.
Hi Damon, it would be really interesting if you could thoroughly explain the issues you see in SORR; specially the animation issue has us wondering because the animations in SORR use the same exact delays originally used in SOR.Damon Caskey wrote:I think there are issues with SORR too that really detract from it (some treadmill animation syndrome, Super Shiva and the the grabs being useless compared to orginal series)
So you more or less mean that people's feet slip like they were on ice rather than on firm ground.Damon Caskey wrote:Take Shiva for instance at the end of his combo with the infamous vertical front kick. In SOR2, he balances weight on the back leg; his body moves as the planting leg flexes and his foot stays in place just as a real fighter's would. In SORR remake his body goes nowhere, but the back leg still torques as the animation was designed to do.
BoMbErLiNk wrote:Welcome here Damon!
I wanted to tell you something regarding a possible misunderstanding.
Moonmaster used to come around here often, that's why I said I wanted to talk with him. I think he didn't do too well publishing his message there and leaving the project, because he has basically started a conflict there and all I wanted was solving things here with him.
When I said "before doing anything" I meant precisely in case of not being able to contact with him here or contacting with you privately. I never thought about copyrights and much less damaging Lavalit in any way.
I would like to say that we did actually contact Sega last year through an e-mail message regarding the use of copyrighted material, to which they answered asking us to send a formal letter to their legal department, so that's what we did.
We accepted the ESA policies regarding the DMCA as well, otherwise this website would not exist anymore.
moonmaster1 wrote:hey guys, I talked to icewarrior and apparently I guess I wasn't banned.
but I gotta say I worked with crazy people, even if all I did was work with text and sprites of spiderman alot of this came full circle. next time I do a bor mod, it'll be something original and I'll leave the streets of rage to you guys as you have a better idea what you are doing.
to damon: hey, sorry about things going sour on lavalit, I just kind wanted to do the right thing, but now I'll be floating around both sites for now If anybody has any questions cause this really has been a load on my mind.
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