Tekken Tag Tournament 2

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Re: Tekken Tag Tournament 2

Postby Ced161 » Tue Jun 19, 2012 8:02 am

It's great that this game is coming home, but I spoiled that moment of waiting for the game and played the arcade, to me it was kinda hard getting use to since I haven't touched an arcade stick since I was a little kid. I'm use to the ps3 controler D-pad, not the arcade stick :lol:. The buttons on the arcade system was fine to me. Only thing I worry about is the tag button for the home controlers, because I use the shoulder buttons for combination shourtcuts (ex: 1+2, 3+4, 1+3, 2+4)

Well to me, all Tekken OST from 1-6 (including non-canon games) are great and sometimes sounds even better depending on how I feel playing the game. From TTT I only have a few tracks that I generally love, which is Orge, Opening (thats what the title is called), Unknown, and Ending. I created a re-made version of the Ending to me it sounds great. I like the Snoop Dog rap
(a little bit, it's more like a club banger to get people ready to fight orsomething like that)

Overall, TTT2 multiplayer will be incredible and I really hope the player rooms can contain more than 4 people because of the fact that 4 people can play in one match. Hey, the more people with a mic is better in my standards, I simply love talking trash with friends, it makes the game more exciting.

I hope I can get my ps3 fixed soon waaaaay before Spetember comes and I pre-ordered the game for the early "FREE" DLC characters, hope to fight some of ya'll soon. PSN is the same as username here only problem is I won't be on as much as I use to because of internet problems, but I can just go over a friends house and play ya.

*The DLC characters are free, people who pre-orders will get them early, non-pre-orderers will recieve them at a later date (Namco is not like Capcom or should I say Crapcom :twisted:)
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Re: Tekken Tag Tournament 2

Postby Poor » Thu Jun 28, 2012 7:47 pm

Has anyone played Tekken online? Most of the time your opponent will land one hit that sends you in the air and then you will be juggled, completely unable to defend yourself, for 20-30 seconds. By the time you finally land, most of your health bar is gone. It completely ruined Tekken for me.
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Re: Tekken Tag Tournament 2

Postby badjab » Thu Jun 28, 2012 8:16 pm

Poor wrote:Has anyone played Tekken online? Most of the time your opponent will land one hit that sends you in the air and then you will be juggled, completely unable to defend yourself, for 20-30 seconds. By the time you finally land, most of your health bar is gone. It completely ruined Tekken for me.

lmfao

Welcome to fighting games buddy. Juggles are a part of the game, learn them if you want to be good. I personally don't care to be good at Tekken so I'll pass. But the fact that other people are skilled enough to do things isn't going to make me not like the game.
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Re: Tekken Tag Tournament 2

Postby Saven » Thu Jun 28, 2012 8:48 pm

Poor wrote:Has anyone played Tekken online? Most of the time your opponent will land one hit that sends you in the air and then you will be juggled, completely unable to defend yourself, for 20-30 seconds. By the time you finally land, most of your health bar is gone. It completely ruined Tekken for me.


I don't wanna sound mean or anything, but Tekken has always been like that competitively.
What if the world had no Streets of Rage?
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Re: Tekken Tag Tournament 2

Postby Don Vecta » Fri Jun 29, 2012 1:19 am

Poor wrote:Has anyone played Tekken online? Most of the time your opponent will land one hit that sends you in the air and then you will be juggled, completely unable to defend yourself, for 20-30 seconds. By the time you finally land, most of your health bar is gone. It completely ruined Tekken for me.


Since Tekken 3 it's been like this (T1 and T2's combo system was lame but still had juggles). Fighting games in general have hardcore combos. Stop whining! Either learn you to make the same devastating combos and bring the pain or just don't play it! Besides, Tekken it's ALOT MORE than just combos (low parries, okizeme, tech traps, side step punishment, poking, counters... plus, just to let you know, compared to other fighting games, it is hard to make 100% damage combos in a normal versus match.

Some other fighting games have even worse combos than Tekken's, and I know what I'm talking about!
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Re: Tekken Tag Tournament 2

Postby Poor » Fri Jun 29, 2012 2:31 am

Yeah, I know juggling is a Tekken thing. But back when I was a kid playing Tekken with family and friends, no one did these ridiculous juggles and it was fun. But with jugglers, whoever lands the first move wins. Each character has a large assortment of moves but jugglers only care about two: the launcher and combo. It really sucks the fun out of the game and that's why I stopped playing.
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Re: Tekken Tag Tournament 2

Postby badjab » Fri Jun 29, 2012 3:57 am

Poor wrote:Yeah, I know juggling is a Tekken thing. But back when I was a kid playing Tekken with family and friends, no one did these ridiculous juggles and it was fun. But with jugglers, whoever lands the first move wins. Each character has a large assortment of moves but jugglers only care about two: the launcher and combo. It really sucks the fun out of the game and that's why I stopped playing.

1. Those combos take practice to learn, you can't discredit people for using them.

2. If that's really all they're doing then you should be able to easily block the launcher and punish with your own combo

3. Even if you don't care to level up, just stop playing the game with randoms online. Play with your friends and family. Honestly you can't let the fact that people are better than you at a game make you stop playing it.

4. Vecta's right, you think Tekken has crazy juggles you should see MK9 or UMvC3, two other amazingly well done fighting games.
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Re: Tekken Tag Tournament 2

Postby Poor » Fri Jun 29, 2012 6:00 am

badjab wrote:
Poor wrote:Yeah, I know juggling is a Tekken thing. But back when I was a kid playing Tekken with family and friends, no one did these ridiculous juggles and it was fun. But with jugglers, whoever lands the first move wins. Each character has a large assortment of moves but jugglers only care about two: the launcher and combo. It really sucks the fun out of the game and that's why I stopped playing.

1. Those combos take practice to learn, you can't discredit people for using them.

2. If that's really all they're doing then you should be able to easily block the launcher and punish with your own combo

3. Even if you don't care to level up, just stop playing the game with randoms online. Play with your friends and family. Honestly you can't let the fact that people are better than you at a game make you stop playing it.

4. Vecta's right, you think Tekken has crazy juggles you should see MK9 or UMvC3, two other amazingly well done fighting games.


Combos don't require skill. It's simply a matter of memorizing the button order and timing. It's not like aiming in a shooter. You can't be the best at a combo. Either you can do it or you can't do it. It's very black and white. You can learn a combo in a day and you really only need one. The only part that requires actual skill would be launching the opponent. Actual skill is required here because you face actual competitive resistance.

Juggling reduces matches to "launch and juggle" fest. Any moves that can't launch or be used in a juggle combo become impractical and risky to use. There is very little room for a creative playing style. This juggle stuff is nonsense. Why can't a fighting game be about exchanging and blocking blows?

I used to enjoy playing SP mode until I got T5:DR and the AI would juggle me like crazy. Now I know how the SoRR bosses feel when I use the vault and regrab exploit. If they added a way to break or counter a juggle I would definitely pick up the game again.
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Re: Tekken Tag Tournament 2

Postby Don Vecta » Fri Jun 29, 2012 9:17 am

You complain too much. And the combos require timing and while not the certain level of skill of the VS series or KOF series, there is certain level of skill to make the more serious combos (especially wall combos). But as I said, Tekken is beyond nasty combos, it's one of the most intelligent games ever done.

But no matter what we say, I'm sure you won't change your mind and keep complaining about it.
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Re: Tekken Tag Tournament 2

Postby badjab » Fri Jun 29, 2012 4:32 pm

Poor wrote:
Combos don't require skill. It's simply a matter of memorizing the button order and timing. It's not like aiming in a shooter. You can't be the best at a combo. Either you can do it or you can't do it. It's very black and white. You can learn a combo in a day and you really only need one. The only part that requires actual skill would be launching the opponent. Actual skill is required here because you face actual competitive resistance.

Juggling reduces matches to "launch and juggle" fest. Any moves that can't launch or be used in a juggle combo become impractical and risky to use. There is very little room for a creative playing style. This juggle stuff is nonsense. Why can't a fighting game be about exchanging and blocking blows?

I used to enjoy playing SP mode until I got T5:DR and the AI would juggle me like crazy. Now I know how the SoRR bosses feel when I use the vault and regrab exploit. If they added a way to break or counter a juggle I would definitely pick up the game again.

They do require skill, it's not about memorizing the button sequences as it is about having perfect execution, knowing which combo you can use at what distance, and knowing which characters these combos will and won't work on, then applying all of these mid-match. It's not about being the best at a combo, it's about being the best at a fighting game, outthinking and outplaying every one of your opponents.

Juggling doesn't reduce matches to anything. I've seen entire matches played out on just pokes and mindgames, with a short combo+ground hit every now and then. But alas you don't understand that this game series is pretty much perfected in its own style now.

I'd like to reccomend several other fighters to you.

1. Killer Instinct series, a bit old but it is the originator of the C-C-C-C-COMBO BREAKERRR(which is my text tone)

2. Tatsunoko vs Capcom: Ultimate All-stars, this underrated gem is probably one of the best fighter out there. It's very well balanced and allows for many times of playstyles, including Zoning/Keepaway(staying away and using projectiles) and Rushdown(close quarters combo heavy style) and different subtypes and mixes within those two. There are long combos and juggles but they can be broken at the cost of two bars of meter, not to mention it's a beautiful looking game.

3. Def Jam Fight For New York, I know it's old and a ridiculous concept for a fighter but the combat is actually insanely good. There are absolutely no juggles but there are lots of different types of attacks, and you have to choose your attack wisely because there is a parry feature in the game which allows you to play very defensively.

4. Street Fighter series, these games do have combos without breakers, but the combos are never terribly long. They take an entirely different kind of skill and allow for various playstyles as well.

5. Mortal Kombat 9, Heavily reliant on juggles, but adds zoning via projectiles and combo breakers via 2 bars of meter.

So take your pick, and leave Tekken alone, or stick to playing with your buddies. Pro-players still love the game, and it is still one of if not the best selling Fighting series of all time.
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Re: Tekken Tag Tournament 2

Postby Ced161 » Sat Jun 30, 2012 9:44 pm

Dude, if you are going to whine and complain about how Tekken works then don't play it at all. Tekken been like this sincen Tekken 1 (well at least, you really couldn't juggle like in 3, but still landed a few hits).
And like Don Vecta said, "Some fighting games have even worse combos than Tekken's"

That statment is true. If you play MK9 online, seeing how much you complain, I would've guessed you raged and broke your controller or threw away the game. To tell you the truth, some of those combos people do on MK9 online isn't even skill, they're cheap. There are differences between skill and cheapness. When I first played MK9 online when it was brand new, people, like myself, was playing the game like the old days, and if you played the klassics :mrgreen: you know what I'm talking about. When I came back online after a year (which is now) I got my ass whooped pretty hard by people who spammed the same moves, and trust me this wasn't skill, because the guys kept repeating the move. Lol, actuall he didn't even move to come at me, the person just used the combo to move, and yes I eventually beat the spammer, but boy that was hard. And when I fought a guy with acutal skill, yes he did a launcher, but he didn't spam the same shit like he was programed to do so like a cheap M.U.G.E.N character. The guy actually threw out some specials and jump kicks. Overall, I had fun fighting this guy than the other one.
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Re: Tekken Tag Tournament 2

Postby badjab » Fri Jul 06, 2012 6:04 pm



HYPE!!! but no Dr. B :(



New stages at 1:19:20
Some of our members should feel right at home :lol:
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Re: Tekken Tag Tournament 2

Postby Don Vecta » Fri Jul 06, 2012 8:27 pm

Yeah, actually most of them, Manila, Paris, Amsterdam and Barcelona. :P

The new music in those stages is REAAAAAAAAAAAAAAAAAALLY hyping me up!
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Re: Tekken Tag Tournament 2

Postby badjab » Mon Jul 16, 2012 8:51 pm

Speaking of music...



Towards the end of this online preview, you can hear a remix of Michelle's T2 theme. I can't quite tell if it's ingame or not though.
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Re: Tekken Tag Tournament 2

Postby badjab » Fri Aug 10, 2012 5:31 am

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