Saven wrote:Just found this while looking at some SORR survivial vids.
Haha, these are pretty great! Could use a bit more variety, more similar characters, and without the delay on the SFX, but it's a great piece of fun nonetheless.
Judging by their comments they're thinking of doing more stuff, so it'll be good to see what they come up with.
Just came to see my video until I surprise that one of my video "Streets Of Rage 3 - Blaze in level 7 [Boss]" about Blaze beat Neo X while the bomb countdown to 8:88 left. Number 8 is the lucky number.
R.I.P. my dad... but my projects will never close.
All non-Moderators, please do not against newbies or my head will be hurt.
The computer game graphics are based on existing game sprites from the 80s but individually remodelled pixel by pixel to appear like Joe and Dan.
The beat-em-up game was actually programmed into a basic flash application, of which screen captures were used to create the cg sections. The flash based game engine contained no timing, damage or health mechanics, these were all added in After Effects, along with the digital distortion effects and light flashes.
lol, from the 80's.
Are you looking for "something"? EVERYBODY is looking for "something"!
Oh yeah, I remember that one but I thought they were using BOR. Though I should have doubted after seeing the part at the disco stage, comepletely unplayable by the looks of it
I mean, I could understand if it was intentionally supposed to be awful... but when you do that for the lulz you leave ratings enabled. That video's ratings are disabled.
^Click to see PWNage; ALL 4 ROUNDS S-RANKED BY BLAZE3 on my Channel. Round 4 is harder than Round 1 for Blaze, and I did it, too!!!
SoR3 as close as possible as to how it should've been: Complete Edition Plus a Mini-Mod: Adam's Story
About the fight of the Comic Dimension (now known as Cosmic Seethe)... yeah, I think the higher difficulty settings are too hard (especially when confronting Billy Burn's) even with the few levels included yet GalliumGrant and VenusHeadTrap slightly praised it. 2 players was programmed later in development as seen here (due to the lack of grabs, team attacks are performed by jump kicking your partner):
By the way, I disable ratings on all my videos since 2007 after one of my videos had two stars, and no longer read comments on my videos. After all that work I did on the programming... as much as I hate to state this, but say that in front of me CajNatalie! Thinking they could criticize like that! Until I can perfect the engine, I won't be starting Lorenzo Fighters 2 just yet (don't expect good art in that game either, since I'm not good at drawing).
One of my other videos shows a stolen background from V5 and for some reason, Shiva appears! He doesn't block yet (and probably won't). His counter jump kick is invincible on Lunatic so don't just repeat jump kicks. I already said Game Maker in the tags, and will deliberately nerf it for the YoYo Games audience - the game would be easier than it should. If you really want to try out a later version of this game for yourself, just ask me!