Path of Shadow Dancer - Final v1.12

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Moderators: Iceweb38, charco, Kyojinmaru, Stev0, Don Vecta

Re: Path of Shadow Dancer - Final v1.02

Postby Don Vecta » Mon May 28, 2012 2:26 pm

So there's no hint to unlock the extra content?
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Re: Path of Shadow Dancer - Final v1.02

Postby graylandertagger » Mon May 28, 2012 4:01 pm

I couldn't get past the labyrinth stage to finish the game. It you could post a list of where to go i'd be grateful as will everyone else. At least untill the next update comes around to fix it.

Aside from that, nice work on your mod Ice. The music is well placed and fits perfactly even if it's a bit unbalanced switching from modern to 16 bit which it does between stages sometimes. And while the stages are a bit simple in design it only help caputre the feel of the Shinobi games themselves.

My only recommendation for improvement aside from the labyrinth stage would be to have more levels with their own theme like in the Shinobi games. Granted there are levels that have their own theme such as the Chinatown level, but while the enemy placement is impressive I honestly felt it should have fit more with the themes of the levels. Having Galsias in the Japanese garden level just felt out of place. Another example could be the military base level which would have been more suited for gunmen enemies such as the handgunners and Mr.X's(always wanted Mr.X to appear as a normal baddie). Please don't feel like i'm trying to add idea's like I used to. For some time i've been trying to avoid giving out idea's. It's just that I felt more level should have had a theme to them regarding the enemy placement. Even if the placement was impressive. Hope I wasn't too critical. Once again, nice work Ice.

PS:How did you make the face appear everytime you hit a seeker in the bonus stage. I love the idea of the envireonment being able to react to the player. Might want to make a tutorial on that.
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Re: Path of Shadow Dancer - Final v1.02

Postby Benny26 » Mon May 28, 2012 4:18 pm

Don Vecta wrote:So there's no hint to unlock the extra content?


Finding the password in the game is super-hard at the moment IMO. I think it needs to be made a little easier.
The box said "Requires Windows 95 or better." I can't understand why it won't work on my Linux computer.
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Re: Path of Shadow Dancer - Final v1.02

Postby Iceweb38 » Mon May 28, 2012 9:32 pm

Hey peeps, back home and currently working on the patch I talked about. Just made the labyrinth easier ennemywise and some doors destination have been changed to make the wrong ones less punishing.

Now to the new answers:
first regarding the password, only thing I will say for now is that you cannot miss it if you're in the right room.

Saven wrote:
That's how I feel about bikers after playing this mod. :lol:



I'd be very curious to know what went wrong between you and the bikers, feel free to detail that.

graylandertagger wrote: Having Galsias in the Japanese garden level just felt out of place.


The japanese garden you're talking about is just a park being used as a territory for the thugs, you can tell by the graffities on the walls. It has a japanese theme sure but I don't felt like it HAD to have oriental-like ennemies. :wink:

Another example could be the military base level which would have been more suited for gunmen enemies such as the handgunners and Mr.X's(always wanted Mr.X to appear as a normal baddie).


Well there are gunmens but I wanted the ennemy placement to feel similar to RoS Stage 3 and that's why jugglers and bikers were added in. Mr.X being used as regular ennemies is absolutely out of question however.

PS:How did you make the face appear everytime you hit a seeker in the bonus stage. I love the idea of the envireonment being able to react to the player. Might want to make a tutorial on that.


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Re: Path of Shadow Dancer - Final v1.02

Postby Don Vecta » Mon May 28, 2012 9:33 pm

Icey, I have to say something...

I LOVE YOU!

You made an old wet dream come true... you know what I'm talking about! <3
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Re: Path of Shadow Dancer - Final v1.02

Postby Iceweb38 » Mon May 28, 2012 9:37 pm

Don Vecta wrote:Icey, I have to say something...

I LOVE YOU!

You made an old wet dream come true... you know what I'm talking about! <3


You're welcome :)

.....in a heterosexual way of speaking of course
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Re: Path of Shadow Dancer - Final v1.02

Postby Don Vecta » Mon May 28, 2012 9:42 pm

Iceweb38 wrote:
Don Vecta wrote:Icey, I have to say something...

I LOVE YOU!

You made an old wet dream come true... you know what I'm talking about! <3


You're welcome :)

.....in a heterosexual way of speaking of course


Definitely, hetero.

So I take the hopes of a 2nd part are not lost? :)
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Re: Path of Shadow Dancer - Final v1.02

Postby Iceweb38 » Mon May 28, 2012 9:45 pm

Not exactly but you'll find it soon enough.
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Re: Path of Shadow Dancer - Final v1.02

Postby thenomad » Tue May 29, 2012 3:27 pm

Hi Ice, i'm downloading your mod right now, may be i will be playing tomorrow, so i will give you some feedback ok dude! Thank you for not give up of your mod!
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Re: Path of Shadow Dancer - Final v1.02

Postby Iceweb38 » Tue May 29, 2012 9:19 pm

Thanks for your interest and your time bud! :D
Looking forward to your review and hope you'll have a great time!
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Re: Path of Shadow Dancer - Final v1.02

Postby AxelFan » Wed May 30, 2012 1:53 pm

Very nice.
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Re: Path of Shadow Dancer - Final v1.1

Postby Iceweb38 » Wed May 30, 2012 11:12 pm

Patch 1.1 is finally available. Check the first post.
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Re: Path of Shadow Dancer - Final v1.1 UPDATE

Postby Don Vecta » Wed May 30, 2012 11:52 pm

Got it, will test it tomorrow, it's... late here.
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Re: Path of Shadow Dancer - Final v1.1 UPDATE

Postby Iceweb38 » Thu May 31, 2012 2:57 pm

And here comes our first hint to unlock the secret:

Charco: yo Icey, that mod was really cool!
Iceweb38: Thanks man, really appreciate.
Charco: I really love the easter eggs you put in your stages
Iceweb38: yeah, I had great fun including these. Which one is your fav?
Charco: I like the fact you meet white Ninjos called Musashi, definitely gets along with your mod
Iceweb38: yup, you meet 8 of them in a playthrough.
Charco: ah I see.


And that's all for now ;)
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Re: Path of Shadow Dancer - Final v1.1 UPDATE

Postby bazzza » Thu May 31, 2012 6:41 pm

This mod is great a really well crafted peace of work dude the choice of music was just great love the revenge of shinobi music. All the graphics were really well animated and well ripped enemy placment was just about spot on well done ice ice baby. The labyrinth stage everyone was moaning about was awesome a really well done stage and was wondering if you could prehaps release another patch that keeps the labyrinth stage as it was with out the patch but keep the other implemented changes, because I think there was nothing wrong at all with the labyrinth stage best level in the mod and overall top notch mod.
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