Lone Wolf: A Werewolf Post Apocalyptic Beat-Em Up RPG

Discuss subjects not related to the forums, chat or SorR here

Moderators: Iceweb38, charco, Kyojinmaru, Stev0

Lone Wolf: A Werewolf Post Apocalyptic Beat-Em Up RPG

Postby lonewolf » Sun May 06, 2012 8:04 am



Lone Wolf: A Post Apocalyptic Beat-Em Up Role Playing Game. This action/adventure game lets a player use martial arts skills, weapons, and turn into a werewolf to fight their way through a world set in the aftermath of post nuclear devastation.

I am a big fan of the Streets of Rage series, and I loved SORR, really brought back a lot of memories and had fun playing it all over again in a new way. I've been working on this game for a while now, I figured it has matured enough to post here, it is very much in the vein of Streets of Rage with some RPG elements thrown in to give it more depth.


All the character art is hand drawn and colored on the computer, the environment is done in 3D, this is all still a work in progress, I'm adding more features as the development continues so there will be more to see as the development goes on.

I'm working on more characters at the moment, and more weapons and moves for the
characters as well.


Any feedback is welcome, but don't expect this to be the next Streets of Rage, like I said it's roots are there, but it will be much different in the way you build your character and move through the storyline, it is also not sidescrolling, you can go back and forth to other areas of the game and find new items, quests, etc. A lot of the combat will mimic Streets of Rage, so if you enjoy the combat, you will probably enjoy the combat in this game.


There is no free version or demo available yet, only released alphas to pre-order holders.

The newest alpha build 0.4.2 is ready for download! Log in to your Play-Em account and download the latest version!

The following changes were made:

Splitting enemies! Split enemies vertically in half! Can be executed on the death of an opponent with certain special moves and weapons for characters, experiment to see if you can find them!

Kick enemies on the ground. Just get near enough to a downed opponent and press the Kick button.

New special uppercut move for Lone Wolf. Press forward twice and Punch to execute, can also be done while grabbing.

Fixed up the Custom AI routines so they run smoother, taunting should now work properly.

Edited effects so they are different colors per player for Lone Wolf.

Added Brok clone as the 4th player instead of a Lone Wolf clone.

Updated manual to include new Uppercut attack for Lone Wolf.


Well, after a lot of work and help from a good friend, I got all the death moves in and started fixing up the AI routines. You can now split enemies vertically in half if they are grounded. I also included a new uppercut that Lone Wolf can use so long as he does not have a weapon equipped, although it will work the same as if he had a knife which has a longer range, and a special grab uppercut animation is used when you are grabbing an enemy. You can also now kick enemies on the ground with Lone Wolf and Brok, so long as you are close enough to them while the enemy is downed.

Since I decided to get a new video card, I can now capture video in 1080P to show a lot more of the graphical detail Lone Wolf actually has in it at this stage, even though a lot will be cleaned up and tweaked in the near future. I'll be continuing the clean up and implementation of some new AI routines, and then work on stealing/bartering, finishing up the lighting, day/night, and weather, and polishing up the level to prepare the game for beta. Get the game today, pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, have fun with this version, and as usual, feedback is welcome and appreciated!

If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/store.php

http://www.lonewolfgame.com

http://www.play-em.com

Also check out the game on these sites:

http://www.facebook.com/LoneWolfGame

Google+ LoneWolfGame

http://www.twitter.com/lonewolfgame

http://www.lonewolf.ws/rss

Youtube LoneWolfGame

Steam Greenlight
Last edited by lonewolf on Fri May 17, 2013 12:16 am, edited 9 times in total.
lonewolf
Newbie
 
Posts: 21
Joined: Sun May 06, 2012 7:38 am

Re: Lone Wolf: A Werewolf Post Apocalyptic Beat-Em Up RPG

Postby SiddtheKidd » Sun May 06, 2012 9:18 pm

Looks pretty cool. mind if I upload the videos to youtube?
User avatar
SiddtheKidd
Signal
 
Posts: 237
Joined: Sun May 15, 2011 9:01 pm
Location: Sin City

Re: Lone Wolf: A Werewolf Post Apocalyptic Beat-Em Up RPG

Postby lonewolf » Mon May 07, 2012 5:07 am

SiddtheKidd wrote:Looks pretty cool. mind if I upload the videos to youtube?


I don't mind at all, anything to get the word out! Thanks for the nice comments!
lonewolf
Newbie
 
Posts: 21
Joined: Sun May 06, 2012 7:38 am

Re: Lone Wolf: A Werewolf Post Apocalyptic Beat-Em Up RPG

Postby BareknuckleRoo » Mon May 21, 2012 6:37 am

lonewolf wrote:like I said it's roots are there, but it will be much different in the way you build your character and move through the storyline, it is also not sidescrolling, you can go back and forth to other areas of the game and find new items


I'm getting a post apocalyptic River City Ransom sort of vibe from this description. Not that that's a bad thing, Zombie Smashers X was basically a good zombie themed game along the same idea.

Just make sure the enemy AI in the game is decent enough. The mini-game thing under the downloads section basically consists of you kicking the AI until it dies, or crouching and blocking, only to watch as the AI flails aimlessly like several feet in front of you in a hilariously pathetic sort of way.

Also, Flash websites suck. Might just be me, but having a sound effect any time you simply mouse over a link gets annoying fast.

Anyone else think of Metamorphic Force when they saw this? lol
What do you mean, Roo can't solo Mania? Boing! Booooooooing! ...Leer.
User avatar
BareknuckleRoo
Galsia
 
Posts: 70
Joined: Wed Aug 31, 2011 10:34 pm

Re: Lone Wolf: A Werewolf Post Apocalyptic Beat-Em Up RPG

Postby lonewolf » Tue May 22, 2012 3:49 am

BareknuckleRoo wrote:I'm getting a post apocalyptic River City Ransom sort of vibe from this description. Not that that's a bad thing, Zombie Smashers X was basically a good zombie themed game along the same idea.

Just make sure the enemy AI in the game is decent enough. The mini-game thing under the downloads section basically consists of you kicking the AI until it dies, or crouching and blocking, only to watch as the AI flails aimlessly like several feet in front of you in a hilariously pathetic sort of way.

Also, Flash websites suck. Might just be me, but having a sound effect any time you simply mouse over a link gets annoying fast.

Anyone else think of Metamorphic Force when they saw this? lol


Yeah the mini-game was more or less an original test bed of the character and animations and fighting, the AI for the regular game is much more intricate. The game does borrow a lot from River City Ransom and other beat-em ups like Altered Beast, I had played Metamorphic Force as well so I see where you are going with that. I hadn't played Zombie Smashers X, but I am familiar with it, the game is really going for a retro feel with some intermixing of various game play. If you haven't watched the videos, then you should as that will give a more accurate view of how it is actually being played. Right now I am working on more characters/moves/weapons for the game and improving the AI as I go through it. Hopefully I'll have more to show in another week or two, right before E3 if all goes well.
lonewolf
Newbie
 
Posts: 21
Joined: Sun May 06, 2012 7:38 am

Re: Lone Wolf: A Werewolf Post Apocalyptic Beat-Em Up RPG

Postby lonewolf » Tue Jun 05, 2012 4:42 pm



The newest alpha build 0.2.3 is ready for download! Log in to your Play-Em account and download the latest version!

The following changes were made:

Added a new playable character named Brok. He can do grabbing and jumping moves, you can walk and run while grabbing, and can do some wrestling type moves by pressing the Punch and Kick buttons while holding the Grab button and right or left. More animations and moves for him to follow soon.

Many bugs are fixed and some more introduced do to the grabbing, some animation bugs occur during grab walking or grab running.

Fixed an input controller bug that wouldn't properly handle 4 controllers. Should now be able to handle all 4 players with joysticks.

Fixed clipping to work better with camera zoom.

Better throw and grab handling.

Brok can be selected by pressing the 2nd player Pause button when ever you like, you can turn on his AI in the AI menu and then switch between him and Lone Wolf, the video on the website shows Brok as a player controlled character and Lone Wolf as AI driven. Hope you are enjoying how the new character is coming along, still have more moves to animate and more bugs to fix. Once he is finished, I'll be implementing more grabbing moves for the other characters and finally weapons! Pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, to play the game now!


If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/news.php

http://www.lonewolfgame.com

http://www.play-em.com

http://www.facebook.com/LoneWolfGame

Google+ LoneWolfGame
Last edited by lonewolf on Tue Jul 17, 2012 5:41 am, edited 2 times in total.
lonewolf
Newbie
 
Posts: 21
Joined: Sun May 06, 2012 7:38 am

Re: Lone Wolf: A Werewolf Post Apocalyptic Beat-Em Up RPG

Postby lonewolf » Sat Jun 23, 2012 7:17 am



The newest alpha build 0.2.4 is ready for download! Log in to your Play-Em account and download the latest version!

The following changes were made:

Brok now has many more special moves, pressing forward twice and punch or kick does a shoulder bash or drop kick, while grabbing it will do a head butt for punch. Pressing punch and kick together does a break out move, while grabbing it will do a multi hit slam move, and a pile driver while jump grabbing. He will do a mule kick when you do down, down, up, then punch and while grabbing will do a back breaker.

Fixed animation bugs occurring during grab walking and grab running.

Added option to skip intro by pressing the PAUSE button (default is enter/return).

Balanced out specials more for Lone Wolf, now they consume Ki and the Wolf gains some health while doing the biting specials.

Many more fixes and enhancements related to grabbing, jumping and special moves were made.

Brok is a powerhouse, but cannot regenerate on his own. He can however use some of his special moves to regain health and can dispatch foes easily with his new moves. Next up, I'll be adding more grabbing moves for the other characters and start implementing the sneak mode to work properly with the environment. Some good old fashioned sneak kills will be added during the next couple of weeks. Then afterwards, I'll be adding some weapons for the characters to play with. Hope you like how the game is coming along, please pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, try the game out today!


If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/news.php

http://www.lonewolfgame.com

http://www.play-em.com

http://www.facebook.com/LoneWolfGame

Google+ LoneWolfGame
Last edited by lonewolf on Tue Jul 17, 2012 5:40 am, edited 1 time in total.
lonewolf
Newbie
 
Posts: 21
Joined: Sun May 06, 2012 7:38 am

Re: Lone Wolf: A Werewolf Post Apocalyptic Beat-Em Up RPG

Postby lonewolf » Sat Jun 30, 2012 2:28 pm



The newest alpha build 0.2.5 is ready for download! Log in to your Play-Em account and download the latest version!

The following changes were made:

Lone Wolf and the other characters now have grab punch and kick moves. Lone Wolf's werewolf form can do a special punch and kick by pressing forward twice then punch or kick respectively. Grabbing moves (except specials) will gain more Ki, as a werewolf, the biting also give health.

Fixed animation bugs occurring during grab attacking.

Added more moves the enemy characters, also balanced the damage they do more.

Balanced more of the attacks, combos, and hit animation times to allow for a bit more time to attack and recover from a hit.

More bugs fixed in general to collision, grabbing, and throwing.

Finished adding more moves to the characters and now I'll be adding sneakable areas to the environment and implementing sneak kills. After this it will be time for some weapons! I also added some Lone Wolf related merchandise to our new online store http://www.lonewolf.ws/store.php, you can buy T-Shirts, sweaters, hoodies, stickers, posters and more. If there is any more merchandise you would like to see in the store, please contact and let me know. Stay tuned for the latest updates, if you like what you see please pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, play it now!


If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/store.php

http://www.lonewolfgame.com

http://www.play-em.com

http://www.facebook.com/LoneWolfGame

Google+ LoneWolfGame
Last edited by lonewolf on Tue Jul 17, 2012 5:39 am, edited 1 time in total.
lonewolf
Newbie
 
Posts: 21
Joined: Sun May 06, 2012 7:38 am

Re: Lone Wolf: A Werewolf Post Apocalyptic Beat-Em Up RPG

Postby lonewolf » Mon Jul 09, 2012 12:36 am



The newest alpha build 0.2.6 is ready for download! Log in to your Play-Em account and download the latest version!

The following changes were made:

Sneaking and instant sneak kills are now working. You can enter certain shadowed areas that the enemies will not notice you if you sneak in. If the enemy is facing your direction and you do any kind of move other than standing, blocking, or sneaking, they will notice you and attack. You can sneak behind enemies and perform and instant kill if your Action points are high enough.

Implemented the Actions meter finally, when you perform actions it depletes, when you stand still or are not blocking or sneaking it will refill on it's own. If the meter is empty your Fatigue will drain much faster and you cannot perform an instant sneak kill.

Fixed some bugs occurring during the dialogue side quest.

Balanced out more of how the meters drain and refill based more on the characters individual Stats.

More bugs fixed in the menus for changing volume and camera zoom with the mouse, on the video page for adjusting the screen size and options, (now you have to press save changes to make the changes, still might take a couple of clicks to get it to properly save), fixed a minor bug with the music for the intro not being affected by the master volume setting.


Finished adding the sneakable areas to the environment and implementing sneak kills. Finally it is time for some weapons! I will be at Comic Con promoting the game more this week so you may not see any more changes for a few weeks, I'll be creating more weapons and adding animations and implementing the Stealthy AI routines afterwards. I've also updated the game manual included to describe the new moves with grabbing and Brok's character, as well as how the Action meter and sneaking works. Support development and please pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, play it now!


If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/store.php

http://www.lonewolfgame.com

http://www.lonewolf.ws/rss

http://www.play-em.com

http://www.facebook.com/LoneWolfGame

Google+ LoneWolfGame

http://www.twitter.com/lonewolfgame
lonewolf
Newbie
 
Posts: 21
Joined: Sun May 06, 2012 7:38 am

Re: Lone Wolf: A Werewolf Post Apocalyptic Beat-Em Up RPG

Postby lonewolf » Thu Aug 02, 2012 8:16 am



The newest alpha build 0.2.7 is ready for download! Log in to your Play-Em account and download the latest version!

The following changes were made:

The Magnum gun is now available for Lone Wolf. Press grab to pick it up, then the Switch key to equip/unequip it. Ammo auto-reloads as you find it and pick it up. If you get thrown or knocked down, the gun will drop out of your hands. Enemies cannot currently pick up and use the weapon. Brok can pick it up, but not use it or equip it.


You can now pick up a player character off the ground if they are dead to revive them and give them some life. This will cut down on reloading from saves while playing multiplayer or having an AI controlled NPC at your side. Just walk up to them and press grab and it will give them 25% of their health and 10% of their Fatigue.

Fixed a lot of menu bugs related to weapons and item types. Now it should sort properly, you can navigate the item types in the inventory by holding down the Inventory button and pressing up or down. For the quick menu it is the same, hold the Switch button and press up or down to switch item/weapon types.

Finally added a weapon to the game, it packs a wallop! I will be adding weapons to the other characters and a couple more gun weapons over the next week or two as well as fixing up some of the targeting and firing issues it currently has. I'll be adding the capability to hold and fire two of the same guns at once, and be able to do some special moves using them. Then I will add some of Brok's weapons to even him out a bit more. Afterwards I'll be implementing the Stealthy AI and more artificial intelligence routines related to sneaking, and some new sneaking animations. To help with development, pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, to play the latest build now!


If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/store.php

http://www.lonewolfgame.com

http://www.play-em.com

Also check out the game on these sites:

http://www.facebook.com/LoneWolfGame

Google+ LoneWolfGame

http://www.twitter.com/lonewolfgame

http://www.lonewolf.ws/rss

Youtube LoneWolfGame
lonewolf
Newbie
 
Posts: 21
Joined: Sun May 06, 2012 7:38 am

Re: Lone Wolf: A Werewolf Post Apocalyptic Beat-Em Up RPG

Postby lonewolf » Fri Aug 17, 2012 4:16 am



The newest alpha build 0.2.8 is ready for download! Log in to your Play-Em account and download the latest version!

The following changes were made:

Added the magnum to some of the NPC's throughout the level.

Scaled up the inventory and has an auto-scale for different resolutions, scaled up some of the text as well for the status bars.

Fixed a many, many bugs pertaining to picking up and dropping weapons, should work a lot smoother now. Also when you drop a weapon, if it has ammo the ammo is retained in the inventory so you can easily drop weapons you don't need but retain the ammo for other weapons from that weapon.

Fixed some bugs with picking up another player to revive them. Also fixed some AI targeting and jumping bugs.

Now some of the NPC's are armed and can shoot from afar, I may forgo the double guns for now in favor of more variety in weapons for the time being. Afterwards, I'll finish implementing the Stealthy AI and move on to some death moves for the characters. Partake in the game's development, pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, play it, give feedback, and help to make it a better game!


If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/store.php

http://www.lonewolfgame.com

http://www.play-em.com

Also check out the game on these sites:

http://www.facebook.com/LoneWolfGame

Google+ LoneWolfGame

http://www.twitter.com/lonewolfgame

http://www.lonewolf.ws/rss

Youtube LoneWolfGame
lonewolf
Newbie
 
Posts: 21
Joined: Sun May 06, 2012 7:38 am

Re: Lone Wolf: A Werewolf Post Apocalyptic Beat-Em Up RPG

Postby lonewolf » Fri Aug 31, 2012 12:44 pm



The newest alpha build 0.2.9 is ready for download! Log in to your Play-Em account and download the latest version!

The following changes were made:

Linux Support! You can download the Linux versions and run 'chmod +x' on the executable or right clicking and selecting "Allow to run as application". This is in beta in the Unity engine, so expect some more bugs from the other builds.

Added the Micro Uzi, Glock, and M9 weapons and animations to Lone Wolf and some of the NPC's throughout the level, adjusted the ammo throughout the level for the new weapons. These 3 weapons take 9mm ammo.

Added a normal map for some of the ground textures in the terrain, should look a bit nicer now.

Fixed some bugs related to falling into the terrain and some camera clipping issues, still have some minor bugs that need to be fixed in this area.

Pathfinding should run a bit smoother, fixed some areas of the level and recreated the occlusion culling for the level. Should be less areas that the terrain objects just disappear.

Known issues with the new beta version of Unity is the resolutions are not accurately captured, so you may see some screen resolutions available that are not suitable for the game. Might hear some popping sounds in some of the sound effects as well. Hopefully these will be resolved as the new betas are released for the engine.

Well the biggest news is the Linux support thanks to Unity adopting the platform in the beta. 3 new guns are spread out throughout the level for you to play with, as well as ammo, I replaced the Magnum you get at the beginning with the M9 and made that a more accessible weapon while the Magnum is harder to come by and packs a bigger punch. Next up I will be working on a few more animations for gun handling, for rifles/shotguns, then move onto the big guns for Brok to use. After that I will be working on animations for swords, large two handed weapons, knives, and small throwing weapons. When that is all complete, I'll finally implement the Stealthy AI and work on the death moves for the characters. Try it out now and help with development, pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, thanks for the support and enjoy playing!


If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/store.php

http://www.lonewolfgame.com

http://www.play-em.com

Also check out the game on these sites:

http://www.facebook.com/LoneWolfGame

Google+ LoneWolfGame

http://www.twitter.com/lonewolfgame

http://www.lonewolf.ws/rss

Youtube LoneWolfGame

Steam Greenlight
lonewolf
Newbie
 
Posts: 21
Joined: Sun May 06, 2012 7:38 am

Re: Lone Wolf: A Werewolf Post Apocalyptic Beat-Em Up RPG

Postby lonewolf » Sun Sep 30, 2012 4:19 am



This video shows some new game play clips with some of the new guns available in the latest alpha build of Lone Wolf.

The newest alpha build 0.3.0 is ready for download! Log in to your Play-Em account and download the latest version!

The following changes were made:

6 more guns! M950, AA12, MP5, Uzi, M4 Super 90, and M16 all with respective ammo.

Changed the key combo for changing into the werewolf as Down, Up, Punch to make it a bit easier to execute. Also changed the special move for the werewolf's Howl and Brok's Mule Kick and Backbreaker to Down, Down, Up, Kick.

Did lots and lots of code optimizations to almost double the current frame rate! Should be a lot faster now!

Fixed some movement bugs to help move across the terrain a bit easier, moving up and down slopes is a bit more manageable but still needs tweaking.

Did a temporary fix for the screen resolutions not showing up accurately in the Video options page.

Fixed some bugs related to the quick menu and the inventory, should be a bit more accurate on how it displays now.

Updated the user manual to include the new weapons and updated control schemes.

There are probably still some issues related to Unity's new beta, hopefully these will be resolved in a future release.

Been a very interesting and busy month of animating, coding, and filtering through feedback that I have gotten since I posted the game on Steam's Green Light page. A lot of the feedback revolved around the animations and the videos which I know has had a lot of hiccups and delays due to the framerate. I have started to resolve this by optimizing some of my code, and can say now that the framerate has about doubled since I have done this. Hopefully this will help some of you with the performance issues with the game, I will continue to optimize code and will also alter the art later on and add lightmaps to further optimize the game for speed. As of right now, I will be creating some the big guns for Brok to play with and afterwards will start on animations for swords, large two handed weapons, knives, and small throwing weapons. After these weapons are in, I'll move onto the Stealthy AI and finally get onto animating and coding in the death moves for the characters. Help with development and play it now, pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, thank you for all the support!


If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/store.php

http://www.lonewolfgame.com

http://www.play-em.com

Also check out the game on these sites:

http://www.facebook.com/LoneWolfGame

Google+ LoneWolfGame

http://www.twitter.com/lonewolfgame

http://www.lonewolf.ws/rss

Youtube LoneWolfGame

Steam Greenlight
lonewolf
Newbie
 
Posts: 21
Joined: Sun May 06, 2012 7:38 am

Re: Lone Wolf: A Werewolf Post Apocalyptic Beat-Em Up RPG

Postby lonewolf » Sat Oct 27, 2012 7:59 am



This video shows some new game play clips with some of the new guns available in the latest alpha build of Lone Wolf.

The newest alpha build 0.3.1 is ready for download! Log in to your Play-Em account and download the latest version!

The following changes were made:

3 more big guns for Brok the wrestler! M134 Minigun, Flamethrower, and FIM-92 Stinger Missile launcher all with respective ammo.

Added dropping all of the quantity of the current Quick Item/Weapon by pressing down the Switch Key (default Left Tab) and pressing Grab (default E).

Fixed some more bugs in the weapons code and added some new gun sounds that my sound/music designer took when we went to the gun range together.

Added some more elements to the level to eliminate more open spaces, should feel a bit better to navigate around the level now.

Fixed a longstanding animation bug with jumping with a weapon and a minor bug with the sound options.

Updated the user manual to include the new weapons and updated control schemes.

There are probably still some issues related to Unity's new beta, hopefully these will be resolved in a future release.

Wow what a busy month this has been! I had a workshop earlier this month at UCLA on an introduction to Game Design and Development that was very successful and I had a great time helping people learn about making games. I also was able to get out to the gun range with the sound designer Jordan Balagot, and we took some handgun and shotgun sounds that were better suited to the game, I will add some more the next time we go out to the range to get a better arrangement of weapon sounds. I rearranged how weapon sounds are handled so it should be a bit better now. As stated, I added 3 new big guns that only Brok the wrestler can use. They are powerful and have very limited ammo, goes along with the way Brok plays for the most part, power in extreme offense! The sprite effects in right now are temporary until I start polishing everything up, but at least they are functional. Up next, I'll be working on animations for swords, large two handed weapons, knives, and small throwing weapons. The next build should see swords for Lone Wolf, and the one after should have hammers for Brok. As stated before hand, I'm slowly moving closer to code the Stealthy AI and finally getting to the death moves for the characters. Support development and play it today, pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, all feedback and support is welcome!


If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/store.php

http://www.lonewolfgame.com

http://www.play-em.com

Also check out the game on these sites:

http://www.facebook.com/LoneWolfGame

Google+ LoneWolfGame

http://www.twitter.com/lonewolfgame

http://www.lonewolf.ws/rss

Youtube LoneWolfGame

Steam Greenlight
lonewolf
Newbie
 
Posts: 21
Joined: Sun May 06, 2012 7:38 am

Re: Lone Wolf: A Werewolf Post Apocalyptic Beat-Em Up RPG

Postby lonewolf » Tue Nov 27, 2012 4:34 am



The newest alpha build 0.3.2 is ready for download! Log in to your Play-Em account and download the latest version!

The following changes were made:

4 more weapons for Lone Wolf! Ninja Sword, Lead Pipe, Katana, and a Claymore broad sword. All new effects, sounds, and animations for the weapons. (Sounds are not finalized just placeholders)

Changed the key combo for the special move for the werewolf's Howl and Brok's Mule Kick and Backbreaker to Down, Up, Kick.

Fixed some more bugs related to grabbing and throwing, should be a lot smoother playing with Brok now.

Updated the user manual to include the new weapons and updated control schemes.

There are probably still some issues related to Unity's new beta, hopefully these will be resolved in a future release.

After spending a bit more time than I wanted to on the new weapons, they are finally in. Now Lone Wolf can slice, dice, and club enemies with a few more swords and a lead pipe! The sound effects are mostly placeholders for now until I can mix up something better, things are still very much function over form still so I'll be tweaking things as I develop. Coming into the next build I will have some hammers and other two handed weapons for Brok. After those are implemented, I will create animations and effects for knife fighting and throwing weapons, then move on to finally code the Stealthy AI and then animate and implement the death moves for the characters. To play it today, pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, thanks for all the support and any feedback is welcome!


If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/store.php

http://www.lonewolfgame.com

http://www.play-em.com

Also check out the game on these sites:

http://www.facebook.com/LoneWolfGame

Google+ LoneWolfGame

http://www.twitter.com/lonewolfgame

http://www.lonewolf.ws/rss

Youtube LoneWolfGame

Steam Greenlight
lonewolf
Newbie
 
Posts: 21
Joined: Sun May 06, 2012 7:38 am

Next

Return to Off Topic (English)

Who is online

Users browsing this forum: No registered users and 1 guest

cron