.::Fists of the Street D.F. -V1.1- by Klares::.

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Re: SOR Maker: Las Calles de la Rabia Director's Cut

Postby eggbandicoot6 » Tue Feb 28, 2012 5:27 am

klares wrote:This still does not stop

very soon there will be a new update :D


A suggestion I have for the update is not having just one difficulty anymore. Maybe this time, you can make the mod support multiple difficulties. Like, the bosses all have the same HP whether I choose to play on Easy or Mania. You should make more copies of the bosses for each difficulty. Also, perhaps putting in more enemies for each of the harder difficulties is something I would like to see. But, really, it's YOUR choice to either keep it set up for one fixed difficulty, or to modify the game to fit each difficulty.
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Re: SOR Maker: Las Calles de la Rabia Director's Cut

Postby CajNatalie » Tue Feb 28, 2012 10:54 am

When a person makes difficulties they can't/won't test because they're too high... problems can arise with it being badly scaled.

This mod is good as it is... any of its little issues need fixing first. Then if Klares can get someone to help out with Mania scaling who knows good placement (like Vecta helped Charco) he can scale it up.
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Re: SOR Maker: Las Calles de la Rabia Director's Cut

Postby charco » Tue Feb 28, 2012 11:45 am

CajNatalie wrote:When a person makes difficulties they can't/won't test because they're too high... problems can arise with it being badly scaled.

This mod is good as it is... any of its little issues need fixing first. Then if Klares can get someone to help out with Mania scaling who knows good placement (like Vecta helped Charco) he can scale it up.


I agree with this method. I had never intended to do enemy scaling when I started on my mod (May 2011), but as it was in development for so long it became the norm for the mods being released during that time. I was glad I had Vecta to help with Mania mode and input from others on the forum for how many health bars bosses/sub bosses should have. The betatesters did a great job on playtesting and I am very happy with the finished product.

Las Calles de la Rabia was one of the first mods, and one of the most original too, if you wish to keep it as it is enemy scaling wise I would not complain as it is already great fun. Keep up the good work :)
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Re: SOR Maker: Las Calles de la Rabia Director's Cut

Postby klares » Tue Feb 28, 2012 10:46 pm

for the next update,
I have thought of some new, not just fix bugs.
I hope you like it.

for the English version, I'll post a new title.
in the post change the name to the new title.

regards :D
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Re: SOR Maker: Las Calles de la Rabia Director's Cut

Postby graylandertagger » Wed Feb 29, 2012 1:36 am

Wonderful! I look forward to the next release. BTW. I tried the new palletes that you posted and was quite impressed with some of the modifications you've made with the way some of the enemies looked(I loved the the robotic Donovans, Noras, and SOR1 Signals). Is the next update going to feature some new palletes? It's OK if it doesn't, but I just want a heads up.
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Re: SOR Maker: Las Calles de la Rabia Director's Cut

Postby klares » Fri Mar 02, 2012 10:51 pm

I'm finishing the update, but I like that the translation into English was good.

if someone wants to help. let me know


regards
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Re: SOR Maker: Las Calles de la Rabia Director's Cut

Postby bazzza » Sat Mar 03, 2012 2:00 am

klares wrote:I'm finishing the update, but I like that the translation into English was good.

if someone wants to help. let me know


regards


Where's elmo when you need him he be the best person to ask to help with translation.
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Re: SOR Maker: Las Calles de la Rabia Director's Cut

Postby CajNatalie » Sat Mar 03, 2012 2:03 am

Klares doesn't need a translator... Klares already translates.
It's just not well-worded. :lol:

Klares needs someone who can -interpret- the translations and re-word them.

I could do it... but I've got a lot of stuff going on, including multiple mods...


@Klares: If you can't find anyone else... I'll help you. :mrgreen:
Send your translated scripts... however bad... and I'll rewrite them to make sense in English.


Although, really... someone else who can type good English with good spelling/grammar and has more willingness to commit, get your arse in this thread and volunteer.
Because if it comes to me there's gonna be some delays.
I already have to reword/proof-read HUNTER's dialogue and haven't even extracted the .rar Vecta sent me yet.
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Re: SOR Maker: Las Calles de la Rabia Director's Cut

Postby bazzza » Sat Mar 03, 2012 11:48 am

CajNatalie wrote:Klares doesn't need a translator... Klares already translates.
It's just not well-worded. :lol:

Klares needs someone who can -interpret- the translations and re-word them.

I could do it... but I've got a lot of stuff going on, including multiple mods...


@Klares: If you can't find anyone else... I'll help you. :mrgreen:
Send your translated scripts... however bad... and I'll rewrite them to make sense in English.


Although, really... someone else who can type good English with good spelling/grammar and has more willingness to commit, get your arse in this thread and volunteer.
Because if it comes to me there's gonna be some delays.
I already have to reword/proof-read HUNTER's dialogue and haven't even extracted the .rar Vecta sent me yet.


Well that count me out too because my english is my native language and I think Klares speaks and writes it a lot better than I do.
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Re: SOR Maker: Las Calles de la Rabia Director's Cut

Postby eggbandicoot6 » Tue Mar 06, 2012 9:28 pm

CajNatalie wrote:Klares doesn't need a translator... Klares already translates.
It's just not well-worded. :lol:

Klares needs someone who can -interpret- the translations and re-word them.

I could do it... but I've got a lot of stuff going on, including multiple mods...


@Klares: If you can't find anyone else... I'll help you. :mrgreen:
Send your translated scripts... however bad... and I'll rewrite them to make sense in English.


Although, really... someone else who can type good English with good spelling/grammar and has more willingness to commit, get your arse in this thread and volunteer.
Because if it comes to me there's gonna be some delays.
I already have to reword/proof-read HUNTER's dialogue and haven't even extracted the .rar Vecta sent me yet.


What if I give him my script that I just finished?

http://www.mediafire.com/?r7fdo66p43lpk3x
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Re: SOR Maker: Las Calles de la Rabia Director's Cut

Postby CajNatalie » Tue Mar 06, 2012 10:23 pm

eggbandicoot6 wrote:What if I give him my script that I just finished?

http://www.mediafire.com/?r7fdo66p43lpk3x
That would be a brilliant idea. ^.^b
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Re: SOR Maker: Las Calles de la Rabia Director's Cut

Postby klares » Sat Mar 17, 2012 7:38 pm

the upgrade is finished and in testing phase,
will be available soon.

some things added

-new stages (4 stages)
-background character design improved
-improved some stages
-more effects (animation in the quicksand)
- other details

the new name of the mod will Fists of the Street

regards
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Re: SOR Maker: Las Calles de la Rabia Director's Cut

Postby klares » Sat Apr 07, 2012 8:58 pm

Finally, and this the final edition of the mod "Las Calles de la Rabia"
now called "Fists of the Street"

Image

after a great effort to improve the previous version, here are the improvements is more than a simple update.

list:

-Added 4 new stages:
(Skycraper, cannibal holocaust, subway, final mission "Fists of the Street")
-Prepared for different levels of difficulty:
(easy, normal, hard, very hard and mania)
- Character background new and higher quality.
-Added steps and environmental sounds.
-More color palettes for the enemy.
-Added more layers of depth.
-Improved all the scenarios of the version of "Las Calles de la Rabia"
(some more than others)
-a new story, using the translation into English by eggbandicoot6.
-Fixed small bugs, and improved the difficulty.
-some new tunes

screenshots:


Image


Image


Image


Bonus:

- Added hidden treasures scenarios, I give you a clue, one is located about the same as in the
street of rage 2, in the first stage. :mrgreen:
- Two routes end at the last stage, with two good and one bad end.
-Now with new stages, you can play each time, at different stages in each game.
-Achievements / Trophies to try to get 100% of the mod, and it also more fun. (comes attached with the mod)

-Download Mod Fists of the Street:

http://www.mediafire.com/?yvabq68q2t2slyj

http://www.mediafire.com/?v41tewc2qe5acm1 Spanish

comes attached with palettes and achievements

eggbandicoot6 thank you for helping to fully translate the texts into English and test the game.

I wish you like it all, long live street of rage :mrgreen:
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Re: SOR Maker: Fists of the Street by Klares

Postby Don Vecta » Sun Apr 08, 2012 6:25 am

Downloading as we speak.
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Re: SOR Maker: Fists of the Street by Klares

Postby bazzza » Tue Apr 10, 2012 12:12 am

Rapidshare link please please i love this mod and alway proclaimed it as my fave mod but I cant download from mediashit.
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