A speedy sub-boss who likes to trip on crack.
He runs around the screen at super speed, and either grabs a knife from the floor, or whips one out of the many pockets in his jacket.
With the knife, he has a two-stage slashing attack. Which, as well as being very high priority, has anti-air properties.
If he can't get in close for his slash, he will line up and throw his knife at you. This makes him deadly in swarms, since while you're dealing with the others, he'll stand outside the crowd and precision-strike you with his knife.
Without his knife, he has a 3 hit combo, which is fast at first, but has a small delay on the final hit. If caught in the first two, most characters can interrupt him before the third so they won't need to use a special.
With or without the knife, Jack has a very quick sucker punch/stab attack. Combined with his super crack-powered speed this can be very problematic, as he'll be punching/stabbing you to the ground every few seconds if you're not careful.
If knocked down, Jack is invincible as he stands up. If there's a knife on the floor at his feet, though, he'll waste his invincibility grabbing it most of the time. So one key to fighting Jack is to leave his knives laying on the ground to give the highest chance of him landing by one when you knock him down. He sees that shiny blade and ooooh he has to grab it. Seize the opportunity when he does this.
Despite wearing high heels, this lady can walk fast. Always keep an eye on her as she wanders around trying to get an opening.
Nora will try to keep her distance at all times. Approaching her directly will result in her jumping up and kicking you right in the face, so always approach her from an angle! Always! Being too cautious with her will cause her to take aggression, where she moves closer in a heartbeat and whips you down. Since her attacks all have long reach, she has no need to get close, and will backpedal with unbelievable speed if you try to chase her down.
If knocked down, Nora will take a long time getting back up. If a player is standing close when she finally gets to her feet... she'll crack that whip for an instant hit. However, she has no invincibility frames while doing this, so if you learn the timing it's possible to catch her with a down-air or some other attack.
If you attack Nora but can't keep up the assault, she'll scream and duck. She'll stay down for about as long as she takes to get up after a knockdown, with her usual whip-crack getup behaviour.
However, with this scream and duck tactic, she'll get up sooner if you turn your back.
This actually also includes walking past her and turning around, so when Nora ducks, just walk past her and do a 180... this will provide a free grab at her arse. Characters like Max, Blaze, and Rudra turn Nora's duck and scream in to a joke.
One last thing... when she first appears, if a player is right in front of her she'll commonly swoop right up to them and whip'em to the floor like a boss.
A boss who is 'airborne' at almost all times.
This means that if you sneeze he'll fall over. Poke him with your little finger and he'll fall over. This means you need to make use of attacks that do the most damage in one hit, or you'll take forever to fight him.
Jet almost never hits the ground, by the way... his boosters will keep him afloat. This also means he'll recover from throws (IIRC... haven't grabbed one in ages).
If he's across the screen, he'll go all Superman on you with a rocket punch. He prepares this by suddenly droppping to the ground. When he drops... he's gonna punch.
The punch is a two-hit attack... first a weak hit, then PAIN.
If you're in the air, the weak hit will usually get you, doing almost no damage.
At mid-range, usually after recovering from being kicked over he'll rise up and then swoop down with a kick.
This has a very slow build-up... he floats up with a very slow and deliberate speed. But once he swoops it's fast as lightning.
Step too close and he'll grab you, take you for a ride in the clouds, then crash you down... and it'll hurt.
This grab has extremely high priority, so don't try the rush and grab game.
Tip with using Helicopter Police special...
If Jet's feet aren't touching the ground, this will do almost no damage to him... he'll get hit a couple of times and fly above the screen is all.
To make sure you catch him, call in the chopper as he does his kick, which grounds him for a few moments, or if you're quick you can do it when he Supermans.
For a brief moment after the Superman punch, he's grounded. By the time the punch ends the chopper will start shooting.
Final note... if you knock Jet off screen and push yourself up to the screen edge, he'll hide. This is useful for dealing with other enemies first. As long as you don't leave the screen edge you won't have to deal with Jet.
Eagle only showed up in Hard or Above... Raven is the default one you always encountered.
Kickboxers... they are easily the most formidable sub-boss. They have passive-aggressive issues... they'll keep their distance and watch you carefully... from here it can go two ways...
Or they attack.
If you attack, 99% of the time the bastard will block. The moment your attack is over or has a break, the kickboxer will hit you with his lightning-speed mid-kick combo-breaker.
If he attacks, he'll gain a sudden burst of speed, and either...
...approach from an angle and begin his lightning fast multi-kick attack.
...approach directly, and jump with his tiger knee. It serves as his 'down air', which he uses to grapple you and begin smashing his knees repeatedly in to your skull.
Kickboxers have an anti-air kick if you try to approach from above. It's quick as lightning like with all their attacks.
A kickboxer's only weaknesses are...
...Max's Hug Attack
...bullets or thrown weapons
...certain neutral jump kicks*
Fast characters, and with good control even some slow characters, can rush in from an angle and grab a kickboxer. You need to be very careful and watch their movements. This can fail very easily and lead to a painful assault of kicks as punishment, but if successful the kickboxer is finally caught.
He cannot break free once held, but if there are other enemies, don't let them help him... if anyone interrupts you, then the now freed kickboxer will kick the crap out of you in a wild rage.
While standing up, a kickboxer is weak to a re-grab. The hitbox for this grab is extremely tight, though. If you're off by a couple of pixels you'll get a kick in the kidney. If it's too dangerous to regrab (eg: other kickboxers approaching), unload your highest damage attack at them just as they stand up... as long as you can hit the instant they're on their feet, they won't block it 99% of the time.
*Characters with a good air game, like Blaze and Shiva, can stand still and lure in a kickboxer for his tiger knee.
When he does this, jump and kick him in the face. Then just run over and prepare to grab him as he stands up.
Other characters need to resort to special attacks or other methods, but the lure tactic is still an option... just not as simple.
A boss with a very well-rounded moveset. He's very good at both offense and defense.
He starts out by keeping his distance looking for an opening, and then moves in for the kill the moment he sees his chance.
His basic 3 hit combo is extremely fast, has long range, and can hit you if you're standing above or below him.
That's to say... if you're too high/low for your hits to land... Bear can still hit you. This usually means using a defensive special rarely hits... he'll just back off, wait for your special to end, then move closer and punch you some more.
Approaching Bear directly... that is if he hasn't decided to dodge to the side, will trigger his charging knock-out punch. Attacks that duck (eg: Max's Powerslide, Shiva's Final Crash) will go under the punch.
Narrow stages make Bear considerably easier for characters who can catch him during this attack.
Jumping at Bear is asking for an uppercut in the arse. His uppercut has very high priority and reaches for the stars.
If Bear is keeping his distance, he's probably thinking about using the Ugly Ass jump attack. Lower difficulties will see this coming more easily, but on Mania he'll fly in to the air in an instant and home in.
And I mean that literally, his butt has homing properties. If you dodge roll he actually changes direction to follow you.
When he uses the Ugly Ass, try to move to the left or right of it, turn around, and unleash whatever attack you want. If you can't make it in time... defensive special... immediately.
Regarding grabs... approaching from the front without getting decked in the face by his punches will almost always result in him grappling you for some headbutts. If you catch him from behind, he can elbow you right in the gut to break free.
Last note... Bear is invincible when standing up from the ground. Keep your distance or you're in for some pain.
Arguably the toughest boss in the game.
If you stand in front of him, you'll get his simple but painful combo. He pokes you twice, then after a delay (interrupt him now!) he'll smash your skull in.
If you're mid-range in front, he'll dive on top of you with his body slam... if this hits you're gonna lose 1/4 of your HP, and it won't knock you down... it sets you up for one of his grabs.
Abadede can and will spin a player around when grabbing. He's most notorious for grabbing you from behind for a german suplex... from the front. It makes no sense, but it's what he does.
When he grabs you from the front from the front... he'll beat your skull in with a spoon.
When he grabs you from the front from behind or... I dunno, Abadede's grab triggers make no sense... he'll throw you across the screen (land on your feet with Up+C).
Just expect him to suplex you if he gets you, so keep away.
The lower the difficulty, and the faster the character, the less Abadede's success rate becomes, though... so more courageous/foolhardy players can make a game out of Rush & Grab Russian Roulette.
At long range, he'll CHAAAAAAAARGE you across the screen (lightning fast on Mania) and clothesline your face with such force that your head is forced back until it pops out of your arse.
The charge itself is considered a high-priority attack, but does minimal damage. Abadede isn't actually invincible... he just has ridiculous priority and a tiny hitbox for taking your attacks.
The punch itself is seemingly invincible, and does bone-shattering damage. If Abadede charges you and there's no way to dodge, and your gauge is empty... jump and you'll only take the minor charge damage, avoiding the clothesline pwnage.
Contrary to popular belief, it is actually possible to flying kick Abadede while he charges you on Mania.
The hitbox for it is extremely tiny, and it only works with certain characters (Blaze3, Shiva, almost certainly Ash, and maybe Elle). The success rate isn't very reliable, sadly... you need to land the kick at an exact height... which is different for each character, since they all aim different ways with their flying kicks.
About jump kicks... try one and Abadede will uppercut you. The animation looks delayed, but it has ridiculous priority so it'll always win. To catch Abadede in a jump kick, stand above or below him, to bait him in to approaching for a grab or poke combo. Watch his movements very carefully and time a flying kick just as he moves in for the kill. He can't uppercut your jump kick like that.
Abadede's most frustrating, most annoying move of all... when you try anything that doesn't knock him down... even if you try giving him chocolates to cheer him u-
That combo breaker will interrupt anything and everything.
It's a true defensive special, so it's invincible, and hits all around him.
It lasts longer than it looks like it should, and has a huge hitbox around Abadede, so keep your distance and don't touch until he's finished with his pose.
Characters with long reach can bait Abadede in to grawring over and over. Just keep poking him and watch him throw a tantrum.
This little bastard has a 3 hit combo almost identical to the one used by Fog bikers, even using the same sound effects and damage. He can also get you from behind like the Fog bikers.
Like the bikers, he can also carry pipes or bats... but is much deadlier with them due to his swing speed (very fast) and range (very long).
Unlike the Fog bikers, it should be noted that this guy moves extremely fast!
Garcia with a bat/pipe will keep his distance so you can't touch him, but he'll definitely be able to catch you, and it's gonna hurt. Disarm him ASAP with a blitz or flying kick. Then take the weapon as your own so he can't get it back (he'll pick it off the floor).
He can also wield knives in SoR2 Galsia's fashion, where he happily shuffles in straight lines through the screen almost comically. When he picks a knife off the floor, this is the behaviour he'll use.
Note that Garcia1 has a seemingly larger hitbox than other variants when he uses his knife shuffle.
Sometimes a G-Man will carry some army knives in his pocket. When he whips it out, he'll hold it as his side and back off playing evasive. Get close and he'll stab you with mid-long range.
At range he'll line up and throw it at you, only to get it magically replaced in an instant with another (lol).
When you see a G-Man whip out a knife, he's takes high priority! Go after him and show no mercy!
Note that the Army Knife is quite durable, so knife-loving characters like Blaze can get slash happy.
When knocked to the floor, G-Men take a little more time to get up than most enemies, and their laying down pose makes it a bit awkward to figure out where to be for a regrab, but it doesn't take much practice to get the hang of it.
SoR1 Garcia comes in 3 AI variants...
Normal: Keeps moderate distance and dodges around a bit. Won't overwhelm you, but has no problem moving in for his combo every so often. This Garcia is easiest to deal with, since he isn't constantly trying to beat your face in, and isn't running away like a scared little kid all the time when you go after him.
Some chance of whipping out an army knife when left alone.
Aggressive: He's never gonna give you up. This Garcia will hunt you down and connect fist to face. In swarms they are deadly and formidable.
Coward: Constantly running away to the sides of the screen. A pain to hit. Sometimes will try for a lucky shot if you're distracted by another enemy, but can generally be ignored for later. Most likely to grab you from behind, and most likely to whip out an army knife.
Arguably one of the most frustrating bosses for certain characters.
An extreme upgrade of SoR2 Jet. He has the same attacks, but better... and then some more attacks.
For attacks that are the same as SoR2 Jet, Jet3 moves faster, and has insane priority. Do not expect the same bait and jump kick tactics to work because Jet3 will win every time.
If Jet3 misses, he can turn around and go in for another shot. If this somehow misses and you're still in the same plane afterwards, he can turn around AGAIN and keep trying.
Jet3's only downgrades are...
-Superman Punch does less total damage (but since it's one hard hit you can't jump to minimise damage... kind of an upgrade and a downgrade)
-Puts his feet on the ground a little more often
-Cannot flip himself upright if thrown
Regarding upgrades... Jet3 has some new attacks...
He has a sort of 'down-air' thing if you're at a certain range. He curls up in to a ball and spins down at you, crashing in to you for a few hits that don't knock you down. He'll usually try following this up with another attack if you don't interrupt it.
Sometimes he will burn off his jet pack fuel in a stream of fire in front of him if you stand underneath him. He'll drop down all of a sudden to his feet before releasing the fire. He is vulnerable to grabs from behind like this!
Every so often, in longer fights with Jet3, he'll fire off 3 proximity mines that hover in three positions in the scroller. One is in the bottom corner, one in the opposite top corner, and one in the middle (all forming a diagonal line). They will explode if you touch them, throw something in to them, or if you wait long enough.
Final note... Jet3 is invincible while getting up, so he can get right in to airborne status before any attempts at attacking him can land.