Streets of Rage X

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Re: Streets of Rage X

Postby Don Vecta » Sun Mar 11, 2012 3:10 pm

Actually, if it's like the red light district, it's for sure it's just gibberish just like the originals.

You could put some of those blank green areas as GYM (to justify the ROID thingie, lol). And the extended area you created, above the lights you can design a restaurant sign above (If you want help, i can help out with it). :)

Also , do you plan to expand the area? Or it's as far as you can reach?
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Re: Streets of Rage X

Postby JoyJoyfulRabbit » Sun Mar 11, 2012 3:51 pm

Don Vecta wrote:Actually, if it's like the red light district, it's for sure it's just gibberish just like the originals.

You could put some of those blank green areas as GYM (to justify the ROID thingie, lol). And the extended area you created, above the lights you can design a restaurant sign above (If you want help, i can help out with it). :)

Also , do you plan to expand the area? Or it's as far as you can reach?


Original planned to be expand the area for looping background while fighting on truck :oops: but the beta screen shown only 2 shops in there... so I made it short... do you think I can make it long with non-canon shops to make it longer?
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Re: Streets of Rage X

Postby Don Vecta » Sun Mar 11, 2012 4:40 pm

JoyJoyfulRabbit wrote:
Original planned to be expand the area for looping background while fighting on truck :oops: but the beta screen shown only 2 shops in there... so I made it short... do you think I can make it long with non-canon shops to make it longer?



Yeah, I think that could work. Use as reference the buildings of the red light district to try new buildings. Do you need some help with that?
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Re: Streets of Rage X

Postby celestinx » Mon Mar 12, 2012 9:28 am

JoyJoyfulRabbit you have inspired me to start a remake of the streets of rage 2 sms and gamegear versions of sor [rolled into one]

ill work on the levels you have not already done and if you have no objections when you're mod is out maybe i could use the stages from the sms version you made into that mod?

i started on it today so far i have done the sor2 level 7 [stage 5 in the sms - robot factory]
ive done the 1st two parts the green one and the purple part]

let me know what you think, ill create a thread for it another day once ive done some more.

again awesome work on those sms stages i was so excited after seeing that image of the train level!
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Re: Streets of Rage X

Postby charco » Mon Mar 12, 2012 11:04 am

This is looking really good so far, great work :)
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Primera linea de código escrita .. GO! GO! GO!
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Re: Streets of Rage X

Postby JoyJoyfulRabbit » Mon Mar 12, 2012 12:43 pm

Don Vecta wrote:
JoyJoyfulRabbit wrote:
Original planned to be expand the area for looping background while fighting on truck :oops: but the beta screen shown only 2 shops in there... so I made it short... do you think I can make it long with non-canon shops to make it longer?



Yeah, I think that could work. Use as reference the buildings of the red light district to try new buildings. Do you need some help with that?


*look at building on the left* Oh yessss... :P

celestinx wrote:JoyJoyfulRabbit you have inspired me to start a remake of the streets of rage 2 sms and gamegear versions of sor [rolled into one]

ill work on the levels you have not already done and if you have no objections when you're mod is out maybe i could use the stages from the sms version you made into that mod?

i started on it today so far i have done the sor2 level 7 [stage 5 in the sms - robot factory]
ive done the 1st two parts the green one and the purple part]

let me know what you think, ill create a thread for it another day once ive done some more.

again awesome work on those sms stages i was so excited after seeing that image of the train level!


I let you use my stages whatever you want... :P :oops:

anyway, this is SoR2 SMS Stage 3-1
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Edit: also... top train's red lights don't have animate >_>
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Re: Streets of Rage X

Postby Iceweb38 » Tue Mar 13, 2012 2:04 am

JoyJoyfulRabbit wrote:Well...
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Full view: http://i50.photobucket.com/albums/f344/ ... edbike.png

Instead of fighting on truck.. I will put same gameplay as CajNatalie did on BK3 bike stages. :P

left and right side of this stage I justed added them in so it isn't real >_> First "store" above is also not real because of magazine cut above (with lifebar).


I'm simply speechless.....wow :shock:
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Re: Streets of Rage X

Postby badjab » Wed Mar 14, 2012 5:50 pm

looking great joy, the sprite style reminds me of SoR1. Can't wait to see everything in action.
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Re: Streets of Rage X

Postby JoyJoyfulRabbit » Sun Mar 18, 2012 1:42 pm

Stage 5 last stage of this :P

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from

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Re: Streets of Rage X

Postby Don Vecta » Sun Mar 18, 2012 3:58 pm

You might like to put the shadow inverse in order to fit with the stage shadow perspective. :) Looking awesome, BTW.
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Re: Streets of Rage X

Postby JoyJoyfulRabbit » Mon Mar 19, 2012 11:35 am

Don Vecta wrote:You might like to put the shadow inverse in order to fit with the stage shadow perspective. :) Looking awesome, BTW.


just started without noticed :P
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Re: Streets of Rage X

Postby JoyJoyfulRabbit » Sat Mar 31, 2012 12:39 pm

After The Nomad's elevator. How about mine? :P



Well... if that's too hard for you maybe I set 2 enemies on screen... >_> without "grey numbers box", this is how its looks

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the barrel fell through the hole is ok :P there's 3 barrel bonus for stage 3, 5 and 7. The Cutscene before this is Donny kicks barrels down from level 4.
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Re: Streets of Rage X

Postby Iceweb38 » Sat Mar 31, 2012 1:10 pm

Not bad at all, gotta love the attention to details like the hole in the elevator roof but even then, it stlill ooks too small for the barrel to get in :mrgreen:
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Re: Streets of Rage X

Postby Don Vecta » Sat Mar 31, 2012 3:50 pm

Now you need a city background to be reflected in the windows behind to make it look beautiful. You can put it in transparency so looks like a reflection in the glass panels. :D
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Re: Streets of Rage X

Postby Iceweb38 » Sat Mar 31, 2012 4:56 pm

Seconded ^^^^

This is a brilliant idea.
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