Characters discussion

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Re: Characters discussion

Postby BigDarsh » Tue Jun 28, 2011 8:25 pm

C'est pas ce que j'ai dit mec lol I will precise stuff: 360° (front then back). it's neither a special nor a grab and it doesn't benefit of any invincibility frames (although your hitbox is crouch) but it is still free and it's quite usefull because it will knockdown much better than her combo ender, especially in pause delay SoR 3. On top of that you can prevent backward opponent to approach while comboing someone.

But as you speak about invincibility!

About Skate II: I saw lot of people to put him high in the tier list. I think he has great damage, great mobility and great range (Blitz / Rear attack especially) but he lacks of invincibility don't you think? (migraine, front grab back B...)
The fact he can cancel his vault by an invincible over shoulder throw is something I really like about him, but though...
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Re: Characters discussion

Postby realnabarl » Tue Jun 28, 2011 9:46 pm

BigDarsh wrote:About Skate II: I saw lot of people to put him high in the tier list. I think he has great damage, great mobility and great range (Blitz / Rear attack especially) but he lacks of invincibility don't you think? (migraine, front grab back B...)
The fact he can cancel his vault by an invincible over shoulder throw is something I really like about him, but though...

You must have not tried it. All Skate II's throw moves is TOTALLY invincible in SorR v5
Though I tend to think it is a bad emulate.
Last edited by realnabarl on Wed Jun 29, 2011 6:20 am, edited 1 time in total.
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Re: Characters discussion

Postby BigDarsh » Tue Jun 28, 2011 10:18 pm

OMG, i've just tested it and it's amazing!! This is a major upgrade for that character, is now free to unleash these moves. I think it's a bad thing for skate III because it makes him really useless with that new feature!
Do you know if the grab front back B deal 100% of the damage on foreigner opponent as an attack or is it consider as a grab?

Thank you very much for this input. :wink:
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Re: Characters discussion

Postby realnabarl » Wed Jun 29, 2011 6:36 am

BigDarsh wrote:Do you know if the grab front back B deal 100% of the damage on foreigner opponent as an attack or is it consider as a grab?

I find that all throw moves will give 200 points, so Skate II's front grab + back B must be an attack.
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Re: Characters discussion

Postby DirtyHarold » Fri Jul 29, 2011 1:43 pm

This list is based on multiple mania runs.

Top Tier

Shiva/Shiva2

+ Very easy to play
+ Massive range and speed on standard combo
+ Strong and effective walking special
+ Walking special with sword INSANE
- No super/police

Axel 2
+ Grand upper deals strong damage
+ Walking special deals huge damage
+ Good standard combo
- Walking special takes time and leaves you vulnerable
- Grand upper least effective when upgraded

High Tier

Max
+ Massive grapple damage
+ High damage on standard combo
+ Good walking finisher
+ Good upgraded dash attack
- Tough to master

Axel 1
+ Fast and strong walking finisher
+ Good damage on standard combo
+ Strong grand upper
+Sword special BROKEN
- Grand upper least effective when upgraded

Skate 2
+ Great damage on dash attack
+ Good back grapple damage
+ Unique combos with all weapons
+ Massive damage on walking finisher
- Short range and weak damage on standard combo
- Dash attack least effective when upgraded

Blaze 2
+ Powerful and effective walking finisher
+ Good damage on standard combo
+ Strong dash attack

Ash
+ Good damage on dash attack
+ Massive damage on standard combo
+ Always has super/police
- Short range on standard combo

High Mid Tier

Mr. X
+ Oddly effective on the inside as well as out
+ Good damage on standard combo
+ Good at keeping targets away with range (playing defensive)
+ Great upgraded dash attack
- Cant use weapons
- No super/police

Rudra
+ Always has super/police
+ Good damage and range on standard combo
+ Walking finisher is a projectile
+ Good upgraded dash attack

Blaze 1
+ Good damage
+ Good specials

Mid Tier

Adam
+ Good damage overall
+ Running special hits hard
- Little slow

Axel 3
+Quick combos
-Kind of weak

Blaze 3
+ Quick combos
- Kind of weak

Bottom Mid

Roo
+ Very quick
- Bad range
- Weak power
- Can’t use guns

Skate 3
+ Fast
- Weak

Bottom Tier

Elle
+ Always have super/police
+ Long range combo
- VERY WEAK

Bottom Barrel Tier

Zan
+ Dashing attack is exploitable
+ Long range combo
-Who wants to exploit?
- ATROCIOUS damage output, find anything! A sword, a bat Jesus even a knife to make up for his horrible damage.
- Always was a crap character.
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Re: Characters discussion

Postby Don Vecta » Fri Jul 29, 2011 2:40 pm

I'm sooooooooooooooooo against this tier list. Except Zan being bottom and the Shivas at god tier. Besides that, I don't agree with most of it. Elle being bottom? lol! xD
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Re: Characters discussion

Postby Benny26 » Fri Jul 29, 2011 5:28 pm

Rudra's walking sword special is even better than Shiva's, i feel. She deserves to be a few higher.
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Re: Characters discussion

Postby Don Vecta » Sat Jul 30, 2011 4:11 am

Rudra's at worst A tier to a max of A+. Her max speed, her izuna drop, projectile specials and sword specials gives her tons of edge in gameplay.

Also Axel-1 should be A+ tier as well, in no ways can be superior to Axel-2. Though Axel-2 might be sharing same tier or probly just an A tier.
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Re: Characters discussion

Postby Stunts » Sun Jul 31, 2011 4:20 am

kmc wrote:
The only impressive thing I found is the rolling (vertical jump), such a long time of invincibility to escape from crowds. Easy to survive in motorbikes.

I personally perfer the rolls, because you can do it at the horizontal end of the screen and quickly counter a annoyingly dodgey enemy(s) with a combo.
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Re: Characters discussion

Postby ShinZeta » Sun Jul 31, 2011 6:01 am

DirtyHarold wrote:This list is based on multiple mania runs.

Top Tier

Shiva/Shiva2

+ Very easy to play
+ Massive range and speed on standard combo
+ Strong and effective walking special
+ Walking special with sword INSANE
- No super/police

Axel 2
+ Grand upper deals strong damage
+ Walking special deals huge damage
+ Good standard combo
- Walking special takes time and leaves you vulnerable
- Grand upper least effective when upgraded

High Tier

Max
+ Massive grapple damage
+ High damage on standard combo
+ Good walking finisher
+ Good upgraded dash attack
- Tough to master

Axel 1
+ Fast and strong walking finisher
+ Good damage on standard combo
+ Strong grand upper
+Sword special BROKEN
- Grand upper least effective when upgraded

Skate 2
+ Great damage on dash attack
+ Good back grapple damage
+ Unique combos with all weapons
+ Massive damage on walking finisher
- Short range and weak damage on standard combo
- Dash attack least effective when upgraded

Blaze 2
+ Powerful and effective walking finisher
+ Good damage on standard combo
+ Strong dash attack

Ash
+ Good damage on dash attack
+ Massive damage on standard combo
+ Always has super/police
- Short range on standard combo

High Mid Tier

Mr. X
+ Oddly effective on the inside as well as out
+ Good damage on standard combo
+ Good at keeping targets away with range (playing defensive)
+ Great upgraded dash attack
- Cant use weapons
- No super/police

Rudra
+ Always has super/police
+ Good damage and range on standard combo
+ Walking finisher is a projectile
+ Good upgraded dash attack

Blaze 1
+ Good damage
+ Good specials

Mid Tier

Adam
+ Good damage overall
+ Running special hits hard
- Little slow

Axel 3
+Quick combos
-Kind of weak

Blaze 3
+ Quick combos
- Kind of weak

Bottom Mid

Roo
+ Very quick
- Bad range
- Weak power
- Can’t use guns

Skate 3
+ Fast
- Weak

Bottom Tier

Elle
+ Always have super/police
+ Long range combo
- VERY WEAK

Bottom Barrel Tier

Zan
+ Dashing attack is exploitable
+ Long range combo
-Who wants to exploit?
- ATROCIOUS damage output, find anything! A sword, a bat Jesus even a knife to make up for his horrible damage.
- Always was a crap character.


I agree with most of this list , though i do believe Axel-2 is not above Mr. X and Mr. X is definetly top tier in mania mode. he might not have the overpowered Grand Upper, but he has, hands down -the- best Crowd control in the game. Whether he's shooting, dash attacking, he controls the floor extraordinarily well (and is also my easiest character to get rank S in survival mode with).Argueably, he may even be superior to Shiva, when it comes to multiple mobs that is.
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Re: Characters discussion

Postby Danzig » Sun Jul 31, 2011 8:28 pm

Zan at the bottom? Zan is always the character I pull out when I lose a continue and the game is kicking my ass on mania. His blitz is ridiculously quick to execute, and he has a great projectile move that can hit multiple people because it's an explosion (and this also means he can beat the Jet enemies without losing any health). The range of his combo means that it's fantastic in areas where there is a wall to keep enemies up against. In Stage 8 of the SOR2 run, you can destroy Barbon by repeating his combo at far range, and the ender always smacks him as he gets up so he can't break out. Don't know if it works on Abadede though.

On higher difficulties, damage is less important than not taking damage and keeping enemies from swarming you. Shiva and Axel piss me off on Mania with the long time period and short range of blitzes, which allow enemies to back off and get on your nerves.
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Re: Characters discussion

Postby realnabarl » Sun Jul 31, 2011 9:42 pm

Roo is the weakest, definitely. :P
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Re: Characters discussion

Postby BareknuckleRoo » Thu Sep 01, 2011 2:21 am

Roo/Victy is in the same tier as SoR3 Skate? No way, Roo is so much more useful than SoR3 Skate is in SoRR that he's nowhere near SoR3 Skate (I'd say that SoR3 Skate is also worse than Zan due to his throw usefulness having gone seriously down in SoRR). I really like Skate too, but man is he ever horrible in SoRR due to how much harder grabs are to pull off and how enemies easily avoid being thrown into one another. While Roo's difficult (and very unusual) to play effectively, he's at least Mid Tier if not High Mid Tier.

"+ Very quick"

He's actually not that quick, aside from his 1, 2 and 3 star blitzes.

"- Bad range"

He only has bad range if you try to start combos with his jabs. His basic punches should never be used unless you're in the middle of back attack tail whip staggering and you want to turn around and quickly try to grab the enemy or if you're using it to tack on extra damage in a grab combo. It's also safe to punch an enemy as they stand up if they're not invulnerable when recovering. Basically, you need to learn that his punches suck and not use them outside of safe situations.

If you try to start combos using his back attack, the tail whip has ridiculous range, speed and priority. It's also NOT blocked by kickboxers, etc. More importantly, it has a sweet spot where you can infinitely combo enemies with it staggering over and over (hit enemies with just the tip of it repeatedly). It's tricky to get the rhythm down and it can be tough catching enemies with it that love to jump around, but if you can do it, it absolutely trivializes bosses like R. Bear and Shiva (poke, poke, poke... oh hey I won without getting hit). Heck, it even works against Abadede (he'll try to use his counterattack but you'll be out of range and able to hit him again). It's a very safe poke to use when faced by a couple enemies (especially if they bunch up together) and against groups of enemies you'll usually want to crowd surf with his 2 or 3 star blitz anyways instead of using punches.

"- Weak power"

Only in SoR3, where it takes a long time to tail whip stuff for damage and that's really the best way to kill things as Roo. In SoRR he has a powerful (albeit non-slam) throw and his 2 and 3 star blitzes are among the best blitzes in the game. If you judge the distance right you can knockdown enemies right at the edge of the screen (or against a wall) at which point you can do a 3 star blitz as they try to stand. If all the hits connect, it's almost an entire lifebar. That's absolutely enormous damage, and it's pretty easy to hit enemies to the side of the screen where you can abuse this for lots and lots of damage. Heck, even if you use his 2 or 3 star blitzes to just rush through crowds, you'll still do a ton of damage quite safely (except against ninjas who are probably the bane of Roo's existence).

"- Can’t use guns"

Roo's actually just bad with weapons, period. He's much more useful barehanded (or rather emptyhanded, as he's got boxing gloves) where you can use his back attack anyways, so the no guns thing is only a slight disadvantage.

Also, despite being rated 5 stars in Jump (hahahahahah, what) his jump attacks are really pretty awful. They're weaker than the other SoR3 characters, he pulls his legs in soon after jump kicking (although it's got good range and decent priority), his standing jump attack is probably the worst in the game and his non-knockdown jump attack is only decent because it's better than Skate's awkward headbutt thing. Even then I find it not so useful in SoRR. Long story short, Roo's jump attacks aren't good. His jump kick will get the job done against Jets, but you'll really wish you had someone else's jump kicks.

Roo was definitely the worst character overall in SoR3 by far, as even that abusable back attack wasn't enough to make up for his overall weakness. But, in SoRR, he's so, so much better to the point where he easily manages to outshine some of the other characters. His 2 and 3 star blitzes are crazy awesome and it's easy to setup the 3 star one for ridiculous amounts of damage, his back attack works wonders against some of the nastiest enemies in the game and he's got a powerful throw now to use instead of just that weak rear grab attack. I'd say he's probably Sucks Complete Ass Tier under CPU control due to the weird tactics needed to make him an effective character, but if you learn to use him Roo can do some pretty impressive stuff.
What do you mean, Roo can't solo Mania? Boing! Booooooooing! ...Leer.
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Re: Characters discussion

Postby Oddbrother » Thu Sep 01, 2011 2:42 am

BareknuckleRoo wrote:(long, tedious review of Roo/Victy)
Thump, thump! Glare...

Time to put on the gloves and start training with this one.
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Re: Characters discussion

Postby Don Vecta » Thu Sep 01, 2011 10:41 am

BareknuckleRoo wrote:-snip-



Yo', sir, you do need to open a In-depth character discussion: Roo thread, like... NOW. We already opened threads of Rudra, Max and all the Axels. A comprehensive, detailed thread of how to use Roo would be very handy since I think he's one of the most underrated charas in SORR.

Probly this will also encourage me to play with him as well. :)
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