DeusX87 wrote:Are you playing with the first version I uploaded or the 1.1 version?
Don Vecta wrote:The first version, cuz it's a hassle to download the whole mod again.
What you can do is to upload the stage .smk's to see the changes inside the fpg's. I mean, with the whole pack of .smk's (there is saved all the info stored inside the SORmaker) we can get the patch with everything without need to get the whole fpg's and music and stuff.
Amarihuanao wrote:Is it possible to change the palettes and names only for the mod and keep the original palettes and names for all other modes? I don't want to play the main campaign of SORR with all abadedes named andores and such things.
Shin Kazahara wrote:what' s is a final fight rage ending not enough.....!?
graylandertagger wrote:At the end of the first bonus stage(one with the bikers) the guy in the background said the words "Oh my God" using the sound clip from the arcade version. I know that SORmaker allows you to add a background sound that plays randomly, but I didn't know that you could add sounds based on you entering a part of a stage. Such a feature could be used to make the enemies taunt you. For example:Y.Signal is sitting on the sidewalk. The moment he gets up to fight the game will play a sound file that says "Bring it on!" A textbox will play that say "Y.Signal:Bring it on!" I think that might be an interesting new feature for mods. What do you think?
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