So yeah, by popular demand, I decided to play with Axel and trying to make a deep analysis about him. I know several community members are fond of him and I'm sure this thread will bring a lot of light to the ones who want to play hardcore with him.
I'll try to cover up all the three versions of him and post stuff related to them by post. Right now I'm starting with SOR1 Axel.
Movelist of SOR1 Axel (taken from the character movelist).
Axel Stone.
Normal attacks.
Rush combo - B B B B (SOR1 two long jabs, gut punch, mid roundhouse kick great range).
Back attack - B + C (SOR1 Forearm punch)
Special - A (SOR1 spinning dragon smash)
Special 2 - forward + A (SOR1 performs a 3-hit punch combo)
Jumping attacks.
Vertical jump attack - C then B (SOR1 does a side knee kick, knocks down)
Jump attack - forward + C then B (SOR1 Axel launches with a front knee attack, short range, knocks down.)
Diving attack - C then down + B (SOR1 dives with his two knees in an awkward sexy (lol) pose, doesn't knock down and leaves enemy open to combo or grab).
Running attacks.
Blitz (0 - 1 star) - forward forward + B Grand upper (Axel dashes and hits the enemies repeatedly with an ascending uppercut).
Blitz 2 (2 stars) - forward forward + B Spinning punch attack (lounges forward in an ascending/descending pattern spinning while punching).
Blitz 3 (3 stars) - forward forward + B Spinning grand upper (dashes in the same ascending/descending pattern, spin punch ending in uppercut).
Grab attacks (get close to an enemy).
Vault over opponent - Grab then C, you can switch from grabbing in front or from behind.
One-hit frontal knockdown - Grab then B (does a nasty headbutt)
Rush attack - Grab, hold forward + B B B (SOR1 knee bashes the opponent in the first two hits, then performs a third knee attack and finishes with an uppercut)
Backwards throw - Grab, hold backwards B (SOR1 performs a neck throw).
Grab from behind - Hold from behind or vault opponent if grabbing in front then B (SOR1 performs a German Suplex).
Weapon special attacks.
Pipe/Bat/Plank - forward forward + B (SOR1 runs and swings it to the opponent)
Sword/Katana - forward forward + B (SOR1 runs and performs an double slash attack)
Sword/Katana A attack - forward + A (remains in a stance blinking then unleashes a high range swipe, all in full invincibility)
Overview.
SOR1 Axel was modeled back in the day to be the perfect balanced character regarding speed, technique, damage and stamina. After SOR2, the balanced model was replaced by Blaze while the speedy character became Sammy, thus Axel in SOR2 became slightly more powerful and less speedy (kinda like Adam in SOR1).
SOR1 Axel has several advantages at his favor that I personally prefer him over the rest of the versions:
1) Faster. His moves are fast enough to perform well, same for his walking and running movement. His rush combo input it's fast enough to link several combos inside of it, thus, capable to pull out good damage.
2) Reach in ground moves. This is one of the departments that SOR2 and SOR3 Axels lack but SOR1 Axel doesn't. His reach it's not as long as Zan's or Rudra but it's competent enough to keep enemies at bay.
3) Good melee weapon handling. Pipe swing it's quick and has reach. Pipe special allows a very good end swipe that knocks down enemies approaching from behind. Knife and bottle reach is decent, not as good as it used to be the original SOR1 Axel but a lot better than the other 2 versions. Sword it's quite good even though has short lange but has godly speed and it's running special it's fine as well, pretty damaging.
4) Great comboability (yes, I made up that word). It's very easy to link up his rush combo into his 1-star blitz (IMHO, pretty strong) or his 3-hit combo forward special (which also is VERY damaging). Even though his natural damage input it's a lot weaker than the other versions, with a well placed combo he can chunk out 70% to 75% off from a standard full lifebar.
How to play with SOR1 Axel.
1) Abuse Grand Uppah. Many people might argue if his 1-star Blitz it's weaker than SOR2 one but in my opinion, this version of Grand Upper it's as good as SOR2's. 5 to 6-hit attack, good to chip damage against blocking enemies, pulls out decent damage, comboable, reliable. Bit on the short range,. though but still quite safe to use and abuse.
2) Abuse his standard rush combo. Since his range it's quite good, it's easier to get a standard beat 'em up run by using the normal combo. However, it's better to combine it either with Grand Uppah or f A special.
3) Always stay on the move. His speed is quite decent and allows him to be always moving all over the screen. He's not as quick as Blaze/Rudra/Skate but you still can walk perfectly well and avoid enemies or catch their moves.
The run & grab tactic could work alright for him but it's not so effective since his grab damage it's kinda puny but could be added to the whole set if you want to add variety or keep enemies away.
Feel free to add mroe stuff, I'll be playing later SOR2 Axel and SOR3 Axel.







