Playing with SOR2 Axel now. Here's some input.
Movelist.Axel Stone SOR2 version.Normal attacks.
Rush combo - B B B B (SOR2 two short jabs, cross and double side kick, short range)
Back attack - B + C (SOR2 back punch)
Special - A (spinning dragon smash)
Special 2 - forward + A (multi-combo punches)
Special 3 - forward forward + A (Tatsumaki kick)Jumping attacks.
Vertical jump attack - C then B (knocks down, SOR2 does a jumping frontal kick)
Jump attack - forward + C then B (knocks down. SOR2 long jumping kick, long range)
Diving attack - C then down + B (dives with his two knees in an awkward sexy (lol) pose, doesn't knock down and leaves enemy open to combo or grab).Running attacks.
Blitz (0 - 1 star) - forward forward + B Grand upper (Axel dashes and hits the enemies repeatedly with an ascending uppercut).
Blitz 2 (2 stars) - forward forward + B Spinning punch attack (lounges forward in an ascending/descending pattern spinning while punching).
Blitz 3 (3 stars) - forward forward + B Spinning grand upper (dashes in the same ascending/descending pattern, spin punch ending in uppercut).Grab attacks
(get close to an enemy).
Vault over opponent - Grab then C, you can switch from grabbing in front or from behind.
One-hit frontal knockdown - Grab then B (does a nasty headbutt)
Rush attack - Grab, hold forward + B B B (does the knee bashes ends up with a thrid and fourth knee attack)
Backwards throw - Grab, hold backwards B (does a backflip launch).
Grab from behind - Hold from behind or vault opponent if grabbing in front then B (does a backwards Bodyslam).Weapon special attacks.
Pipe/Bat/Plank - forward forward + B (launches with the short end of the stick then swipes the rod away, hits enemies from behind)
Sword/Katana - forward forward + B (SOR2 performs a rising dragon punch with sword in hand)Overview.
This Axel has a lot less range than SOR1 version and it's slightly slower in the movement and attack input. He's still good enough to make effective combos with his 1-star blitz and his specials. I find him harder to play with since his range it's not so big and certain enemies with mid range attacks can trump him easily (say Electras or some bosses like Barbon).
His Grand Uppah here hits only 3 times but it's still damaging (he's nowhere as strong as it used to be in SOR2, though), comboable and his only abusable move in his attacks. Due of his 3 hit attacks, sometimes it won't be so satisfying to knock off a bunch of assholes at the same time like I use to do with Axel-1 but it's still resourceful.
His jump game it's a lot better than Axel-1, has better reach and good start up jump (press C then B immediately as you take off) that can trump some anti-air assholes like Donnies or Barbons if done correctly.
Damage input it's slightly bigger but not for much, grab game it's more damaging but I find his back grab (backwards bodyslam) kinda unsafe since he does a small hop a-la Ash when he's done. Not sure if has invincibility frames on it but I feel it awkward.
His melee weapon it's okayish, with his strength lying on the pipe mostly (he does the Axel-1's sworn downwards swipe, very fast and very safe, bit short range but quick enough to recover quickly. His running special it's pretty good good since it hits from the run then the swipe knocks the opponent giving a painful 2-hit combo. With knife he's lame, super short range and nothing special on it. I suggest to throw a knife instead of using it.
His fA special it's great to finish off enemies who doesn't block. With blocking enemies it's REALLY unsafe since enemies tend to block AND move away from it and then you're very vulnerable for counter-attacking. I still prefer to use Axel-1's more.
Overall in find him less resourceful than Axel-1 but still fun to play with. Relies way too much on his blitzes 1 and 2. Probly someone else can give better points than me here.
Later on, going to play BK3 Axel.