I guess a topic like this would be fine.
With SORmaker now many people can give it a go in trying to build the beat 'em up of their dreams. SOR maker, while doesn't cover all the features displayed on v5, still has tons of tools and properties to build a fun, exciting and challenging mod. It's all about the creativity of the author.
However, sometimes we don't know what could be the do's and don'ts while building our stages, our settings, enemy placement, difficulty, etc. And after all, we try to please an audience and have our mod played over and over again (I don't think anyone wants to build something from himself and release it public, yes?).
These guidelines are coming from a very personal point of view. People can have different opinions and takes and whatever it might be written here can be discarded if that's not what you guys think. I'm not a professional modder, neither a top player but I've been playing beat 'em ups for more than 25 years so probly my experience could help out a bit to have an idea of what's going on. As I said, I don't intend this to be a universal guide but I try to point out the things I've seen that other people love or hate from a mod and gather their opinions and thoughts. We are community, feel free to contribute with your inputs too.
I'll try not to put specific examples to avoid hurting feelings since this is mostly in a general context. I'm not going to give jabs to anyone or annoy anybody, this is solely with the purpose to contribute and help to create better and better mods, nothing else.
Said that, let's begin, shall we?
Before start modding.
- Get a theme for your mod. You can just make a mod with any lovely stage and fill them with random enemies if you must, but the audience would feel more appealed if the mod had a specific theme. You can make it comedic, or noir, or sci-fi or b-action film or exploitation, etc. and according to your theme, build your stages and place ur enemies accordingly.
- Think in a storyline. By setting a theme then you can try to create a script of events that build up interest to the game. You don't need to be Sir Arthur Conan Doyle to bring a cool detective story or Wes Craven to bring a horror story, in fact, in beat 'em ups, stories tend to be quite cheese due of their homage of 80's b-action films so no worries, you can bring a deep story or something simple. Stories are just to give flavor to the game and it will bring tons of replay value.
- Choose your materials wisely! Okay, gathering materials like stage background from other games it's a common thing between modders, you also can build your own sprites on your own as well. But there's something important: if someone else ripped or built a stage and you want to use elements from it in your mod ASK PERMISSION FIRST! This is very important if you don't want to have problems with the rest of the community and get branded as a plagiarist or a jerk. You might no get sued but bet your ass you're gonna be ostracized, outcasted and rejected by the community and nobody would like to play your mods.
- Choose your music according to your theme. You know the soul of a beat 'em up (especially Streets of Rage) lies in its music. The music should fit in the theme you choose and give the mood you want to add on it. A detective or noir story would fit with jazz or blues based music (either pure style or more modern styles with jazz elements) or a Sci-fi theme with electro, noise or EBM.
In a personal opinion I recommend the use of INSTRUMENTAL TRACKS since music with lyrics tend to distract and alter the effect desired in a stage, while an instrumental track would give a more neutral and background element without taking away the mood. Definitely tracks with lyrics are tacky and a no go and most people don't find it comfortable to listen during a game, but if you really want it's up to you.
Next chapter would be when you are constructing your mod.












