Reinhart wrote:I played the mod. The first few stages are very good, the placement of the enemies is balanced, backgrounds look generally nice.
Once you get to stage 5, however, difficulty gets cranked up too high. The amount of enemies that gets thrown at you is absolutely ungodly. More enemies doesn't mean more fun, after a while it just becomes frustrating and boring. Also, some stages are way too long, they seem to never end.
The mod shows potential, as esemplified by the first three or four stages, but after that it's got some huge difficulty issues.
As for bugs, I noticed two:
1) At the construction site with the breakable walls, enemies can walk on the walls.
2) Most scenes of the forest stage have no music.
Also, music in stage 4 (the one with Rudra as boss) has very low volume.
i agree that stage 8b has too many badguys but not the others..
anyway i dont know what to do about BUG 1 i did see that one but there doesnt seem to be a way of fixing that i dont think thats a bug with my mod but with sorrmaker
Bug 2.. i forgot the music for that please get it from SORRv5\mod\music track 10.ogg
bug 3 isnt a bug i wanted some carm music for that level in the same kind of style as sor2 level 8a
Don Vecta wrote:Yeah, it's okay now.
Well, I finished it,I guess due of the huge amount of lives that I've got in the first levels. The last 3 levels became really hard (non stop waves of around 40 enemies and with no chicken or even an apple after the wave) and some were dragging too long, I felt the positioning of enemies in the first levels was a bit more appropriate, in the last levels was more random monsters than anything else.
Okay, one thing itched me: Last boss... Souther!? O_O
Overall, was enjoyable, playable and with some really beautiful stages (Geese Tower office and the first stage my favorites so far). 3.5/10.
isnt the last boss shiva?...
3.5/10 makes me feel a little sad i felt it was at least 5.
i dont think i will edit it again, i dont have the time to now.