0db wrote:Once more with feeling!
In SoR1, the “last breath” plays when the enemy hits the ground after a throw.
In SoRR, the “last breath” plays just after they are thrown, while they are in the air, before they hit the ground.
If this isn’t clear enough, I give up. Of course, it’s just as clear as my original post, which is probably easily understood by those who actually read it:When “last breath” style is set to SoR1 and an enemy is thrown, the sound effect plays as they fly, rather than when they land as in the original game.
Yeah, we know that. It's how it's set. It's not a bug. We know how it worked in SOR1 version!