Mauricio wrote:I'm wondering if the trick of up + jump, for the character drop on his feet, is going to work exactly as SOR2, SOR3, BK2, BK3?
In SOR1, if I remember correctly, the timing of this move was more difficult than just press up + jump anytime you like... it will be cool to get a little more challenge regarding throw damage...
Mentski wrote:From what I recall, aren't shop points going to be distributed via varying pick-ups throughout the level (along with other "achievements", possibly), and totally independent of score or anything like that?
I find it highly unlikely that your shop points tally for a single game is rendered void if you don't see it through to completion.
Blog June 3rd 2009 wrote:Store points count (99%)
* Points are based on collecting certain items during the game.
* There bonus and penalties based on some factors, such as using the stage selector.
bradyo wrote:What if you accumulated, say, 1000 points getting to the last level on Mania, but then died, would youkeep the points?
Hmm, almost like that yes, if I understood correctly, all the money bags and coins you colect while playing in game can be used to buy stuff in the Shop mode.
The flipside,I guess,being the risk of dying and having your score counter reset to zero,wiping out all the points you've accumulated. Is that right,or am I making shit up?
If it is like I described,though,you can really go to town with that. High risk,high reward and all that.
Now,I know that we're way beyond "HAI B INCLUDE THIS SHIT IN V5 PLZ HURR",but hear me out. It'd be like the NES Duck Tales games. You need to collect all the treasures and shit to get enough money to get the good ending,but if you die,you lose everything you've collected in the level so far. Duck Tales 2 has a shop between the levels,where,in addition to extra lives and shit,you can buy a safe,which prevents you from losing all your money when you die.
So,applying that to SORR,we can get a system where after finishing a level,you get the option of dumping all the points you collected into your Shop Credits and saving them. This,however,resets you point counter,so you start the next stage with 0 points. That's if you really want to play it safe (i.e. like a total pussy). The other option is to keep playing. Your points carry over into the next stage,but if you lose all your lives and end up having to use a continue in that stage,your points reset,and you lose EVERYTHING you've collected thus far. On the flipside,if you choose to continue,let's say the enemies in the next level give X1.5 the points they usually give you,so that's your motivation right there. But again,keep in mind that if you use a continue,you lose everything. I like games that exploit the player's greed like that.
Users browsing this forum: No registered users and 1 guest