Criss wrote:while simultaneously seeing Sonic fans get metaphorical handjobs from Sega.
That's so fucking true, summed up perfectly.
Moderators: Iceweb38, charco, Kyojinmaru, Stev0
Criss wrote:while simultaneously seeing Sonic fans get metaphorical handjobs from Sega.


cogbob wrote:In all seriousness though: my hearts go out to you guys on this matter. I think everyone agrees with you. And btw why is Sega doing remakes etc. focusing on Sonic all the time anyway? I don't think it's so "pop" anymore... Or it might be maybe in Japan at least? Bah.
But regarding what Chanwa said: it was a bit of a.. hmm.. shock (maybe too strong word, lol) to learn the routes weren't what I expected them to be - but only at first! I think it's still nice and you can still see all the levels from SoR 3. For me it wasn't a loss at all really, I was at most a little bit surprised about the routes. I personally became a SoR 3 fan later on just because of the better gameplay but I didn't like the hardness of the game though. Somehow I was instantly pretty good on SoRR V5 - maybe because I had played SoR 3 so much just before ^^







Don Vecta wrote:A very interesting find: Yasha & Onihime in SOR1 won't recover from throws. They'll fall flat on their asses all the time.






SiddtheKidd wrote:I honestly don't see why this was locked, none of the above posted I would consider complaining or bitching. It's pretty informative I didn't even know some sounds were missing from 3 among other things seeing as I don't play that one as often. regarding the path and breaks inclusion I can see clearly why neither were placed accordingly, unlike the other 2 games 3 was plot driven and seeing as the plot isn't there well it only makes sense that some stages like for example rescuing the general or the fight with break would be changed or missing, the white house is gone but the city hall is there simply because there's no reason to go to the white house etc. I would've like to have seen break in v5 afterall onihime and yasha (sor1) are there but he really has no place there in the story other than just being robot axel lol.
one thing I'm glad is missing from 3 is the longevity of the stages, always felt like it was taking years to beat one stage, doesn't feel that way now even with sor3 type characters.Crazy Train isn't the boss theme for jet which would've been awesome, the remix is perfect for that battle imo. no police chief from sor3, could do without anyway.
some portraits are missing like the bomb, general/chief, sor1 adam etc but those are missing for obvious reasons.




charco wrote:Na if the thread turns into a bitching session about v5 I have no choice but to lock it I'm afraid. I am sure B and the team don't like reading about it.
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