Things from the original games which are missing in SORR V5

Discuss our remake of the famous beat 'em up trilogy here

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Re: Things from the original games which are missing in SORR

Postby realnabarl » Mon May 30, 2011 11:00 pm

SoR2 Skate:
Grab then back + attack is not invincible in SoR2.
Grab from back then attack is not invincible either. Sometimes Donovan will try to use his uppercut to stop it, same as other enemies who can reach upside.
His 0/1 star blitz has a very short flaw at the beginning, it's not invincible, this will make him be attacked.

BK3 Electra:
She will get up very slowly when you are around her, however this is the most annoying thing in SoR3, it's very good not seeing this anymore. But anyway, it is missing.

Donovan:
In the original games, he will only perform the uppercut when you were at the top point of a jumpig. In SorR, he will do it immediately when you jump, actually you were not even jumping into the air yet...it just like telling that CPU knows everything you are doing.

Axel:
In BK3, his 2 stars blitz will rotate his arms and punches his back once, and this back punch will blow the enemies. In SorR it won't.
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Re: Things from the original games which are missing in SORR

Postby SiddtheKidd » Thu Jun 02, 2011 9:27 pm

realnabarl wrote:SoR2 Skate:
Grab then back + attack is not invincible in SoR2.
Grab from back then attack is not invincible either. Sometimes Donovan will try to use his uppercut to stop it, same as other enemies who can reach upside.
His 0/1 star blitz has a very short flaw at the beginning, it's not invincible, this will make him be attacked.


not sure about the first one but in SoR2 when doing the headache attack you can be attacked, characters who do flying kicks often knocked you off while you were doing it, I'm unsure about Donovan's uppercut being able to do that.

Donovan:
In the original games, he will only perform the uppercut when you were at the top point of a jumpig. In SorR, he will do it immediately when you jump, actually you were not even jumping into the air yet...it just like telling that CPU knows everything you are doing.


This, don't mind it though it was too easy to use jump attacks on Donovan in the originals imo.
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Re: Things from the original games which are missing in SORR

Postby realnabarl » Sat Jun 04, 2011 3:02 pm

About jumping:
In SoR1 and SoR3 jump mode, Axel, Adam and Max can only jump very close. However for SoR1/2/3 Axel and SoR1 Adam, this is not the same as the original games.
Last edited by realnabarl on Sat Jun 04, 2011 4:15 pm, edited 1 time in total.
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Re: Things from the original games which are missing in SORR

Postby Don Vecta » Sat Jun 04, 2011 3:51 pm

Another thing I found: BK3's Jets and Rockets can be rush-combo'd even if they are airborne. So no jab and float juggle like SOR2 Jets. :(
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Re: Things from the original games which are missing in SORR

Postby Glisp » Sun Jun 05, 2011 4:06 am

I miss moonwalking Souther during a police call.... =( :


Fast forward to 3:13 to see what I'm talking about.
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Re: Things from the original games which are missing in SORR

Postby realnabarl » Sun Jun 05, 2011 4:16 am

Glisp wrote:I miss moonwalking Souther during a police call.... =( :


Fast forward to 3:13 to see what I'm talking about.

Hey, what version are you playing? Not Genesis ver? The voice is nice.
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Re: Things from the original games which are missing in SORR

Postby Glisp » Sun Jun 05, 2011 4:30 am

That's the Sega CD version.
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Re: Things from the original games which are missing in SORR

Postby Don Vecta » Sun Jun 05, 2011 8:03 am

Glisp wrote:I miss moonwalking Souther during a police call.... =( :


Fast forward to 3:13 to see what I'm talking about.


LOL at the enemies death: EH~! OOH~!

Gotta luv the boss death screams, though. :)
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Re: Things from the original games which are missing in SORR

Postby Glisp » Sun Jun 05, 2011 3:12 pm

Yeah, the voice effects were kind of cheesy and sounded nothing like the originals. Though the boss death noise was quite accurate IMO. Would have been nice for that to have been played in SORR v5.... too bad the boss death noise wasn't in the sound test. Also, the garbled Axel Suplex bug was still present in this version. It was part of the Sega 4-in-1 compiliation for Sega CD/Sega Mega CD can came along side Columns (with a redbook audio title screen theme.), Golden Axe (with updated voices and Red Book audio which is actually the Arcade version's soundtrack ironically. The voices aren't from the arcade version though oddly enough.), and Revenge of Shinobi/Super Shinobi (with new voice effects.)

Anyway, we're kind of getting off subject. lol.
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Re: Things from the original games which are missing in SORR

Postby 0db » Sun Jun 05, 2011 3:51 pm

Blaze’s voice when she throws is lol, as is the ‘ooh!’ KO voice. The ‘huh!’ one is a bit like that new one in SoRR, though the latter could’ve been taken from some other famous beat-’em-up for all I know. And that boss voice, haha! Decent enough.

Why were the voices changed? A Sega CD remake, and no Redbook music from Yuzo… : |
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Re: Things from the original games which are missing in SORR

Postby Glisp » Sun Jun 05, 2011 4:34 pm

I don't think there was enough room on the disc for Redbook audio for all the games. So they chose Golden Axe and Columns. I guess they figured SOR 1's soundtrack was perfect already so they just created new sound effects.

Edit: also,Nora kind of sounds like a horse when she dies. lol. And actually it's more ROOP! than OOOH! when some of the male enemies die. Kind of the sound somebody would make if they had their teeth knocked out and they were punched in the gut at the same time.

Also, the voice effects weren't the reason I posted the video. I was talking about how Souther is during the police call. In fact, all the bosses in SOR 1, except Onihime and Yasha use their walking animation during the police call. Onihime and Yasha just stand there. And Mr.X is unknown as the police call crashes the game if you manage to hack round 8 to use it as the police car always comes from the left side of the screen, and in Round 8 you're walking to the left, so there's nothing but blackness beyond Mr.X's room. As a result, the game gets lost as to where you actually are, freaks out, and crashes.

Edit: turns out, the game actually just freezes.
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Re: Things from the original games which are missing in SORR

Postby 0db » Sun Jun 05, 2011 5:35 pm

Ah, of course. I didn’t bother to really consider the fact that the other games had Redbook audio. Derp
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Re: Things from the original games which are missing in SORR

Postby Phoenix Fury X » Thu Jun 09, 2011 5:20 pm

I noticed that SOR2 Blaze is missing the first hit from her Vertical Slash, and SOR2 Blaze's Vertical Slash seems to be much worse against aerial opponents than it was in SOR2. Normally SOR2 Blaze's Vertical Slash hits twice in SOR2, and the SORR version does the same thing. However, in SOR2, if you use the move against an airborne opponent, you will find that there is another attacking frame that does big damage. Try it in battle mode against a jumping Skate, do Blaze's Vert. Slash and then jump with Skate. It's the frame that looks like SOR3 Blaze's first hit of her three-hit Vertical Slash...

Actually in SORR versus mode, it looks like SOR2 Blaze's Vertical Slash doesn't affect aerial opponents? That at least explains why Abadede's splash was consistently cleanly beating my Vertical Slashes... I used to counter his splashes with that move in SOR2.
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Re: Things from the original games which are missing in SORR

Postby Damon Caskey » Fri Jun 10, 2011 2:45 pm

Phoenix Fury X wrote:I noticed that SOR2 Blaze is missing the first hit from her Vertical Slash, and SOR2 Blaze's Vertical Slash seems to be much worse against aerial opponents than it was in SOR2. Normally SOR2 Blaze's Vertical Slash hits twice in SOR2, and the SORR version does the same thing. However, in SOR2, if you use the move against an airborne opponent, you will find that there is another attacking frame that does big damage. Try it in battle mode against a jumping Skate, do Blaze's Vert. Slash and then jump with Skate. It's the frame that looks like SOR3 Blaze's first hit of her three-hit Vertical Slash...


I was curious if SORR's version of SOR2 Blaze had this feature or not, but hadn't experimented enough to see. It's a tiny detail and easy to miss, but in certain situations was a big help. With perfect timing Blaze could maim Jet and ninjas.

For anyone who hasn't seen it, in SOR2 this frame is immediately before the Vertical Slash's "first" hit; Blaze's arm is slightly bent and her hand is barley starting to glow. It's a tiny hitbox; about the size of her hand itself, but does the exact same damage as the other two hits combined (32hp IIRC). As far as I know that made it the most powerful single hit strike in the whole game (Second if you count collateral hits from Max's Atomic Drop).

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Re: Things from the original games which are missing in SORR

Postby alexcano1982 » Fri Jun 10, 2011 9:12 pm

Impressive research, guys. :wink:
I never use Blaze's blitz until two stars anyway, thought it was kinda useless but that vertical slash is a good point.
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