Character Movelist

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Re: Character Movelist

Postby Stunts » Sun Jul 31, 2011 4:24 am

Don Vecta, I know you're a busy man and you should work at your own pace, but is it possible to do an in-depth Blaze Thread after Axel? I've been waiting forever and my keyboard is looking for a place to stay :(
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Re: Character Movelist

Postby Don Vecta » Sun Jul 31, 2011 8:28 am

Stunts wrote:Don Vecta, I know you're a busy man and you should work at your own pace, but is it possible to do an in-depth Blaze Thread after Axel? I've been waiting forever and my keyboard is looking for a place to stay :(



I'll see, sure. I know there's plenty of Blaze lovers here so I'll try.
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Re: Character Movelist

Postby BareknuckleRoo » Fri Sep 09, 2011 8:27 pm

I cleaned up Roo's movelist formatting so it can be included here and people can learn to appreciate mister kangaroo!

Oh, and SoR2 Axel's Tatsumaki Kick is listed as his Forward + A offensive special when that's his Dragon Smash; the Tatsumaki Kick should probably be listed separately as Forward Forward + A. Also, Axel's defensive special is Dragon Wing; the rapid multihit punch offensive special is what's called Dragon Smash.

Roo/Victy

Normal Attacks

Rush Combo - B, B, B, B (Jab, jab, double punch, backflip. Poor range, backflip won't knockdown if you're too far)
Back Attack - B + C (Tail whip, no knockdown at long range so it can be spammed to keep enemies staggered. No longer hits in front like in SoR3)
Defensive Special - A (Tail Flip, multihit attack that's weak if you hit enemies while they're jumping)
Offensive Special - Forward + A (Tornado Kick, no longer invulnerable when using it like in SoR3, slow enough that enemies can punch you out of it)

Jumping Attacks

Vertical Jump Attack - C then B, without moving left or right. (Quickly whips his tail straight forward, difficult to hit with)
Jump Attack - Forward + C then B (Jump kick with good range, but is a bit weak. Roo also doesn't keep his legs extended throughout the jump kick, so it's less safe to use than other jump attacks are)
Diving Attack - C, then Down + B (Roo pounces on enemy with both feet)

Blitz/Running Attacks

0 Star Blitz - Forward, Forward, B (Nose Slide. It's possible to slide right through enemies without knocking them down if you use it too close to the enemy.)
1 Star Blitz - X, Forward, Forward (Upgraded Nose Slide, moves much faster.)
2 Star Blitz - X, Forward, Up (Roo slides forward and does a spinning jump attack with his tail)
3 Star Blitz - X, Back, Forward, Up. (Roo does a spinning tailsweep followed by a jumping attack)

Grab Attacks

When grabbing an enemy from the front:

Forward + B (Kicks the enemy, can do this up to three times, 3rd will knockdown)
Neutral B (Headbutts and immediately knocks down the enemy)
Back + B (Throws the enemy behind Roo, his best grab attack)

When grabbing an enemy from behind - B (Roo repeatedly kicks the enemy followed by knockdown, very weak for a rear grab attack, invulnerable to almost everything while using it)

Team Attack - While grabbing your teammate from either side, press C, or let yourself be thrown by teammate (unique jump attack with both feet first).

If grabbed from behind (by either enemy or teammate) - C kicks forward, during the kick press B to counterthrow the enemy. (No longer counts as a slamming throw like it did for Roo in SoR3. If you're grabbed by your partner, using the counterthrow will instead throw your partner into their team attack)

Weapon Attacks

While holding any weapon, throw using B + C or the Back Attack button.

Roo can't use guns. Instead, any time you try to pick up a gun he immediately throws it in the direction he's facing. He can use grenades and pepper spray just like any other character.

While holding a knife/kunai/bottle:

B (Quickly pokes forward with the weapon)
Forward, Forward, B (Does a jumping upwards slash with the knife, like Blaze's running knife attack. Not usable when holding a kunai or bottle)
Forward + A (Spinning slash with knife, not usable when holding a kunai or bottle)

While holding a baseball bat/metal pipe/wooden plank/sword:

B (Roo swings the weapon over his head and brings it down at an angle)
Forward, Forward, B (Roo performs a spinning slash, only usable with a sword)
What do you mean, Roo can't solo Mania? Boing! Booooooooing! ...Leer.
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Re: Character Movelist

Postby CajNatalie » Thu Sep 29, 2011 9:36 pm

By the way, Classic Blaze's 'eye gouges' as you call them are actually neck chops.
What could be cooler than spamming CHOP CHOP KICK everywhere? =D *gets shot*

Rudra's 'finger poke' also looks more like a horizontal chop. =P
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Re: Character Movelist

Postby realnabarl » Wed Oct 26, 2011 3:31 am

Ash can perform a FFB with a sword.

Plus can't find a weapon special for Ash and Max, maybe they don't have one?
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Re: Character Movelist

Postby Criss » Wed Oct 26, 2011 9:23 pm

Max = FF+Attack with Pipe, Lumber, or Sword
Ash = Katana and Knife I believe
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Re: Character Movelist

Postby noobsaibot4456 » Thu Oct 27, 2011 12:20 am

Criss wrote:Max = Forward Forward+Attack with Pipe, Lumber, or Sword
Ash = Katana and Knife I believe


forgiveness to interrupt, but I think it was referring to attacks Realnabarl "Forward + Special" weapons and the answer is No, Ash and Max not have special "Forward + Special" weapons
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Re: Character Movelist

Postby Criss » Thu Oct 27, 2011 3:18 am

Ah ok. I know Max didnt have one for sure, noone came up with anything at all (the one he has for the blunt weapons is flawed, doesnt even work with bats) but I wasnt sure on Ash.
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Re: Character Movelist

Postby badjab » Thu Oct 27, 2011 4:36 am

Criss wrote:Ah ok. I know Max didnt have one for sure, noone came up with anything at all (the one he has for the blunt weapons is flawed, doesnt even work with bats) but I wasnt sure on Ash.

I thought it was for balancing purposes, but now that I think about it, coming up with something that would work well with the rest of the game would be kinda tough.
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Re: Character Movelist

Postby Criss » Thu Oct 27, 2011 6:15 am

Yea the goal was for the chars to have the same system as III: 3 weapons, 2 with one weapon set and 1 with another weapon set (Weapon sets being Knife/Kunai, Lumber/Pipe/Bats, Katana).

In hindsight Max shoulda received a slow but powerful giant swing version of Adams Golf/Bat style swing.
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Re: Character Movelist

Postby badjab » Thu Oct 27, 2011 10:21 am

Criss wrote:Yea the goal was for the chars to have the same system as III: 3 weapons, 2 with one weapon set and 1 with another weapon set (Weapon sets being Knife/Kunai, Lumber/Pipe/Bats, Katana).

In hindsight Max shoulda received a slow but powerful giant swing version of Adams Golf/Bat style swing.

I wasn't sure if an overlapping move would work, but if so, perhaps his could have faced the screen.
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