Quick updates thread

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Re: Quick updates thread

Postby AxelStone » Sun Sep 13, 2009 11:54 pm

Criss wrote:Its because you guys are focusing on a frame that you see for maybe 1 second in game.

Yes it does look better fully animated with more than 1 frame and in motion.
That's what I thought when I finally decided to ask. Because that thought came to me, like 'wait, hold on, here we all are crying out "EDIIIIT!" and we haven't seen the whole picture. What kind of douches are we?' lol

It does make me more eager to see it all though. Major thought is obviously being put in all animations - no offence but that's one thing I had to wonder when I saw that really REALLY backward ass pipe swipe Super Shiva had. :lol:
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Re: Quick updates thread

Postby BoMbErLiNk » Sat Sep 19, 2009 5:12 am

ENEMIES (9/64)
Enemy code has been cleaned along with a bunch of fixes, including original timings, values..
* Custom recovery time for every enemy
* Custom sounds for every hit
* New physics for all the jumps
* Added new vault/grab/throw system
* Attack activation (ex: Slum kick not frequent on first stages)

Garnet & Soozie
Image
- Added Soozie
- Improved animation
- Accurate AI reaction
- Fixed damage values (specially multi-slap)
- Added missing slap
- Added multiple idle poses
- Can jump on different areas of the screen

Bronz / Silver / Gold
Image
- Improved animation
- New behaviour added
- Fixed throw

Electra Sor3 / Bk3
Image
- Added Electra Sor3
- Improved animation
- Added missing frames
- Accurate AI reaction
- Added 1 missing attack
- Fixed the annyoing jumps outside the screen

Vice & Slum
Image
- Improved animation
- Added Slum kick breaker
- Added front / back Vice grabs
- Added basic combo
- Accurate AI reaction
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Re: Quick updates thread

Postby Raptor » Sat Sep 19, 2009 5:31 am

BoMbErLiNk wrote:* Added new enemy vault/grab/throw system

Image
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Re: Quick updates thread

Postby JoyJoyfulRabbit » Sat Sep 19, 2009 5:36 am

Raptor wrote:
BoMbErLiNk wrote:* Added new enemy vault/grab/throw system

Image


Maybe He means about... Rudra :P
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Re: Quick updates thread

Postby BoMbErLiNk » Sat Sep 19, 2009 5:45 am

Have you saw Vice doing front / back grabs on v4 ? Then you got what i mean :P
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Re: Quick updates thread

Postby Iceweb38 » Sat Sep 19, 2009 9:43 am

I'm impressed about how fast you're making progress, this is great!
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Re: Quick updates thread

Postby Saven » Sat Sep 19, 2009 2:38 pm

The enemy progress is looking like it's going well. :)
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Re: Quick updates thread

Postby BadChad » Sat Sep 19, 2009 4:06 pm

Lookin good! Progress seems to be comming along quite steadily! :D
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Re: Quick updates thread

Postby HSJSONIC91 » Sat Sep 19, 2009 4:13 pm

:lol: Axel is getting chewed in the pics

The game looks great keep it going. "Don't stop to you get Enough"
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Re: Quick updates thread

Postby BadChad » Sat Sep 19, 2009 4:24 pm

HSJSONIC91 wrote::lol: Axel is getting chewed in the pics

The game looks great keep it going. "Don't stop TILL you get Enough"

:wink:
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Re: Quick updates thread

Postby badjab » Sat Sep 19, 2009 4:56 pm

Awesome updates.
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Re: Quick updates thread

Postby charco » Sat Sep 19, 2009 5:27 pm

Thanks for the update B. I see you have all sorts of things in those screenshots to thoroughly test the code like weapons, conveyor belts and fire etc. Looks like you are making great progress.
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Re: Quick updates thread

Postby shojin » Sun Sep 20, 2009 1:55 am

BoMbErLiNk wrote:
Electra Sor3 / Bk3
Image
- Added Electra Sor3
- Improved animation
- Added missing frames
- Accurate AI reaction
- Added 1 missing attack
- Fixed the annyoing jumps outside the screen



One question, is SOR3 Electra gonna have different attacks from BK3 Electra? Just wondering. :)
Last edited by shojin on Sun Sep 20, 2009 2:27 am, edited 1 time in total.
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Re: Quick updates thread

Postby VampX » Sun Sep 20, 2009 2:13 am

shojin wrote:Just wandering. :)


Don't wander off too far, there be wolves outside!
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Re: Quick updates thread

Postby Raptor » Sun Sep 20, 2009 2:52 am

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