Are you using SoR2 combo type by any chance?realnabarl wrote:Today I go back playing BK3 and find there're almost no pause after a punch for char. So it's easy to grab enemies by moving and punching. Anyway I don't know V5 changes it or discards it.
CajNatalie wrote:Are you using SoR2 combo type by any chance?realnabarl wrote:Today I go back playing BK3 and find there're almost no pause after a punch for char. So it's easy to grab enemies by moving and punching. Anyway I don't know V5 changes it or discards it.
SoR2 combo type doesn't just make your combos require hits to continue, but also roots you in place so you can't move for a while even though the attack animation is over.
SoR3 combo type allows you to move between each hit.
realnabarl wrote:In BKIII, Zan throws Big-Ben from back results double hurt, this is the first missing thing. This is also the only throw move cause double hurt in BKIII. It's because Zan lifts and throws Big-Ben sucessfully though he hurts himself.
Rount 7(B) Extra Live behind the first pot
CajNatalie wrote:That life was moved under the chandelier. It's not missing.
graylandertagger wrote:This wasn't so much in the original games as much as the box art, but if you look at the box art for SOR2 you'll notice 3 weapons the punks are using that didn't apear in any of the games.
The weapons are a chain(which is used by Jack in the ski stage in V5, but never by Galsia), a bowie knife(a large knife, not like the normal knife in the game) and a 2x4 lying on the ground(I don't consider the plank to be much like a 2x4). I never understood why none of the games had those. Must have been for show I guess.
Galsia's 3-hit combo of FUUUUUUUUU~ can be interrupted and is escapable, a fact that cannot be done in v5.
Haku's evade mode have a super long distance jump, almost crossing all screen. Plus, before doing the jump they crouch like for 2 seconds before leaping.
Haku's don't have a hop side kick (not the normal multi kicks, but one that he hops a bit then kicks).
Blaze's backflip knockdown kick on front grab hits 2 times though only one hit registers, knocks down the frontal kick while the flipkick hits OTG (where the damage comes out).
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