SOR series, Remake, glitches, unuseds and fun Video

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Uhh...

Postby Lorenzo The Comic » Thu Jun 14, 2012 7:10 am

Yeah I know how "she" is, lol... but seriously though, I probably should enable ratings on all my videos anyways. Maybe I'll start a more upgraded version of my Game Maker beat 'em up engine to include grabs, weapons, running, blitz attacks, you name it.
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Re: SOR series, Remake, glitches, unuseds and fun Video

Postby CajNatalie » Thu Jun 14, 2012 3:57 pm

Yeah, Lorenzo... WTF is that shit?!
It looks like something not even a 12 year old from 10 years ago would be able to like. I mean... there are no words to describe.
I am quite openly a very strange person with strange interests, so when I just go WHAT THE FUCK MAN then there's something really wrong.

It even looks like it plays like a piece of shit.
You just spam your 3 star move all over the place.
Mr. HAMMER UP HAMMER UP HAMMER UP just does ridiculous damage (beside being just headdesk-inducing to see)... the game looks broken as hell. It's hard to even make out how things are placed in the 2.5D engine. The sprites are just floating around on the screen like little paper cut-outs on a photograph.


Problem with all this?
Just remember, you asked for it. ^.^b
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Re: SOR series, Remake, glitches, unuseds and fun Video

Postby charco » Thu Jun 14, 2012 4:23 pm

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/*
Autor : BoMbErLiNk
Grupo : BoMbErGaMeS
Fecha : 17 – 3 – 03
*/

Primera linea de código escrita .. GO! GO! GO!
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Re: SOR series, Remake, glitches, unuseds and fun Video

Postby badjab » Thu Jun 14, 2012 5:10 pm

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saintric_21 wrote:Last night I had sex with 3 pidgeons !!! and rubbed pig fat over my chest while playing Streets of Rage 6000 : Axels willy burn
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SOR1 Codes

Postby Lorenzo The Comic » Thu Jun 14, 2012 6:10 pm


gsaurus released new codes for SOR1.
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Re: SOR series, Remake, glitches, unuseds and fun Video

Postby Iceweb38 » Thu Jun 14, 2012 6:19 pm

Back scrolling?! Awesome, would love to see how bosses react with pits and steel crushers.
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Re: SOR series, Remake, glitches, unuseds and fun Video

Postby SiddtheKidd » Thu Jun 14, 2012 8:54 pm

CajNatalie wrote:Yeah, Lorenzo... WTF is that shit?!
It looks like something not even a 12 year old from 10 years ago would be able to like. I mean... there are no words to describe.
I am quite openly a very strange person with strange interests, so when I just go WHAT THE FUCK MAN then there's something really wrong.

It even looks like it plays like a piece of shit.
You just spam your 3 star move all over the place.
Mr. HAMMER UP HAMMER UP HAMMER UP just does ridiculous damage (beside being just headdesk-inducing to see)... the game looks broken as hell. It's hard to even make out how things are placed in the 2.5D engine. The sprites are just floating around on the screen like little paper cut-outs on a photograph.


Problem with all this?
Just remember, you asked for it. ^.^b

DAYUM! :lol:

Lorenzo The Comic wrote:
gsaurus released new codes for SOR1.

YES! :D
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Bosses over pits

Postby Lorenzo The Comic » Fri Jun 15, 2012 5:02 am


Skip to 3:17. Bosses were not programmed to fall over pits.
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Re: Cosmic Seethe

Postby Criss » Fri Jun 15, 2012 6:43 am

Lorenzo The Comic wrote:About the fight of the Comic Dimension (now known as Cosmic Seethe)... yeah, I think the higher difficulty settings are too hard (especially when confronting Billy Burn's) even with the few levels included yet GalliumGrant and VenusHeadTrap slightly praised it. 2 players was programmed later in development as seen here (due to the lack of grabs, team attacks are performed by jump kicking your partner):



By the way, I disable ratings on all my videos since 2007 after one of my videos had two stars, and no longer read comments on my videos. After all that work I did on the programming... as much as I hate to state this, but say that in front of me CajNatalie! Thinking they could criticize like that! Until I can perfect the engine, I won't be starting Lorenzo Fighters 2 just yet (don't expect good art in that game either, since I'm not good at drawing).

One of my other videos shows a stolen background from V5 and for some reason, Shiva appears! He doesn't block yet (and probably won't). His counter jump kick is invincible on Lunatic so don't just repeat jump kicks. I already said Game Maker in the tags, and will deliberately nerf it for the YoYo Games audience - the game would be easier than it should. If you really want to try out a later version of this game for yourself, just ask me!



BTW thanks for stealing my Garcia sprites. How super nice and generous of you.
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Re: SOR series, Remake, glitches, unuseds and fun Video

Postby JoyJoyfulRabbit » Fri Jun 15, 2012 6:48 am

@Iceweb and Lorenzo The Comic

You know what the old mod of this forum, Kaleth said:

Iceweb38 wrote:I always thought you could throw Bongo in the pit :cry:

kaleth wrote:Too fat to fit.


Edit: Run!!! Lorenzo The Comic :o before you get hammer by them!
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Re: Bosses over pits

Postby Neo Metal Shadow » Sun Jun 17, 2012 12:50 am

Lorenzo The Comic wrote:
Skip to 3:17. Bosses were not programmed to fall over pits.


Lmao XD :lol:

Bongo was hilarious in the past and this bug makes him more hilarious :lol:

SOR 1 to me is the most funny SOR game because the poor engine, voices and sound effects makes the game so unique and hilarious to me, SOR FTW XD
Thank you so much Bombergames for this piece of art, i will never forget this forum, this game and the sormaker mods.
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Re: Bosses over pits

Postby BGM1401 » Mon Jun 18, 2012 5:33 am

Lorenzo The Comic wrote:
Skip to 3:17. Bosses were not programmed to fall over pits.

I prefer to think of it this way:

All the 'pits' are actually pitch-black carpet that doubles as a trap door just like the one in the Round 8 Yes/No - and Mr X is operating them all, he can view you on his giant TV screen like in SOR3 (which you never see in SOR1 because the view is of the wall behind him, not in front) So when Bongo steps on the carpet, X doesn't trigger the trap, but when the player approaches it, he does - rite!? :mrgreen:





YES I KNOW IT'S ABSURD, BUT I LIKE THE IDEA








:P
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Re: SOR series, Remake, glitches, unuseds and fun Video

Postby Iceweb38 » Mon Jun 18, 2012 7:35 pm

yeeeaaah, how about no? :mrgreen:
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Re: SOR series, Remake, glitches, unuseds and fun Video

Postby BGM1401 » Mon Jun 18, 2012 11:27 pm

:lol:
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Re: SOR series, Remake, glitches, unuseds and fun Video

Postby JoyJoyfulRabbit » Thu Jul 05, 2012 9:02 am

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