And before anyone asks, unfortunately, the elevator goes only straight one stop, it cannot stop in between. And when it stops, after you beat all the remaining enemies, scene's over.
As a tip, try to make your elevators (layer 001 on fpg) that fit on your screen. unfortunately, the free roam camera doesn't seem to work so you'll be stuck in the same take forever. If you make a longer elevator than your screen, you'll be fitted in the middle of the layer automatically.


To make an elevator work, your second layer (in the fpg the layer named 10) is the length of the elevator trip, so the taller the longer the stage will do. Zarzak also discovered that maximum length of the elevator is 10000 pixels height wise.
*IMPORTANT, BUG PROBLEM!*. If your elevator is going down, for a strange reason, the lift will stop midway your Layer 1 map (which is halfway of your scene). In order to have your elevator work as intended and reach the length you want to, make your fpg 10 layer double the height you want (say, you want to make it 3000 pixels then make the layer 6000 pixels with the lower half with nothingness or stuffing).

Afterwards, it is important to put your layer 1's Scroll command (fpg 10) in Auto Up (if your lift it's going down) or Auto Down (if you're going up). If you have other background layers that you need to be scrolled along with your elevator, also put them on the auto up/down setting right as the layer 1, otherwise, it won't budge and you won't take off wherever you are. If you don't put the other layers on auto up/down, the layer will remain still on the screen.
Remember also to put your layers at the top if you're going down or at the bottom if you're going up.

Now, usually the elevator will stay at ground (or top level, if you're going underground) in the first wave of enemies, which means, if you put all your enemies in Round 1 (only one way), the elevator won't budge and scene will be done without the elevator being activated. So, in order to make it work, it's necessary to have a second wave onwards so the fight takes part while the platform is moving.



The game will move on until you reach the top of the layer 1 if going up, or halfway your way to the bottom if you're going down (that thanks to the stupid bug). If you haven't finished up all the enemies when you arrive to your destination, you must get rid of them in order to continue.
Also, as tip, if you want your elevator to start moving from the beginning, configure all your enemy waves from Round 2 onwards, this way your match will be on the move until you reach the top or bottom of your level. Remember, the elevator engine on SORmaker, sadly, was not designed to have multiple stops, it will be stopped either at the beginning or after it reached the end of the 2nd layer.
If you REALLY want to make multiple stops, you might have to divide your elevator stage in many scenes, which every scene would be the stops you want to place.
Hope this tutorial is handy for all of you.






