Streets of Rage 3 for V5 - Released!

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Re: Streets of Rage 3 for V5 - Require Beta Tester(s)!

Postby Chan1522 » Tue Oct 18, 2011 4:44 pm

Well I can give a beta-test(both 1P/2P,Very Hard and Mania) and inform you about glitches/bugs posting some screens as proof here,but probably no youtube version gameplay videos coz I'm already stuck in beta-testing Don Vecta's H.U.N.T.E.R Beta* for now.
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Re: Streets of Rage 3 for V5 - Progress Thread

Postby Neo Metal Shadow » Tue Oct 18, 2011 6:44 pm

CajNatalie wrote:For as much scaling as possible, I had to fit 128 enemies in to such a tiny little box... >.<
And, of course, with a timeout and all... here is Scene 5!


Next I'll get a V Hard demo of Stage 5 up - no timeouts at all because the HP isn't ridiculous, lol.
Then I'll be working on the next cutscene... aaaand...

I will need someone(s) to do Beta Testing!
At least one 2P test... I would say do it on Mania but I'm not that evil. You can do a 2P V Hard test if you want.
The other betas can be any difficulty, preferably with SoR3 characters, but it's not a requirement.

Betas will need to be done before the weekend. Feel free to upload to YouTube since there's nothing to spoil and I've uploaded every scene so far anyway.

I'll be putting together a full Blaze Hard run myself.


I can give a beta-test too, but only 1p mode and i can't guarantee to assure test in mania mode, very hard is ok to me.

Maybe i can made some youtube videos if you want. :wink:
Thank you so much Bombergames for this piece of art, i will never forget this forum, this game and the sormaker mods.
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Re: Streets of Rage 3 for V5 - Require Beta Tester(s)!

Postby CajNatalie » Tue Oct 18, 2011 7:23 pm

I've sent the download links to each of you on YouTube... couldn't find a way to message on this forum.

Have fun trying to break it. ~.o

Also, check the bottom of the first post for the updated difficulty guide. Pick whichever ya want, Neo.

Thanks to both of you.


Anyway... Stage 5 without time-outs...

...took 8 minutes less than on Mania. XD
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Re: Streets of Rage 3 for V5 - Require Beta Tester(s)!

Postby Neo Metal Shadow » Tue Oct 18, 2011 7:35 pm

CajNatalie wrote:I've sent the download links to each of you on YouTube... couldn't find a way to message on this forum.

Have fun trying to break it. ~.o

Also, check the bottom of the first post for the updated difficulty guide. Pick whichever ya want, Neo.

Thanks to both of you.


Anyway... Stage 5 without time-outs...

...took 8 minutes less than on Mania. XD


Thank you CajNatalie.

I Will do my best. :wink:
Thank you so much Bombergames for this piece of art, i will never forget this forum, this game and the sormaker mods.
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Re: Streets of Rage 3 for V5 - Require Beta Tester(s)!

Postby Crystalix » Tue Oct 18, 2011 10:17 pm

Very good work with all three sor mods, I really love this mods especially sor 2 (my favorite part), it's like old good game with new features/characters. now i waiting for sor 3, good luck :D
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Re: Streets of Rage 3 for V5 - Require Beta Tester(s)!

Postby CajNatalie » Wed Oct 19, 2011 1:47 am

Crystalix wrote:Very good work with all three sor mods, I really love this mods especially sor 2 (my favorite part), it's like old good game with new features/characters. now i waiting for sor 3, good luck :D
Thanks, I plan to improve the SoR2 remake some day soon. ~.o

For now, I believe I've figured how to get the bikers in the right order in Stage1-2!
That biker that shows up on the left too soon should now come later. I don't know why I didn't think of how to fix it sooner, lol. XD
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Re: Streets of Rage 3 for V5 - Require Beta Tester(s)!

Postby charco » Wed Oct 19, 2011 11:48 am

So are you starting on stage 6 now? That will be interesting.

Also, your SoR2 Remake mod is not final? What needs to be fixed?
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Re: Streets of Rage 3 for V5 - Require Beta Tester(s)!

Postby CajNatalie » Wed Oct 19, 2011 12:15 pm

charco wrote:So are you starting on stage 6 now? That will be interesting.

Also, your SoR2 Remake mod is not final? What needs to be fixed?
I'll be starting Stage 6 once I have reports from NMS and Chan, or when Saturday hits - whichever's first.
If another beta tester shows up, then I'll be waiting for them, too... unless they take until Saturday, lol.

SoR2 needs to have proper difficulty and 2P scaling.
Same as the SoR1 mod.

I may be an SoR3 fangirl, but that doesn't mean I won't bring the other games better up to par with the amount of effort.
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Re: Streets of Rage 3 for V5 - Require Beta Tester(s)!

Postby charco » Wed Oct 19, 2011 1:35 pm

Cool, I'll play the first two when they are updated.
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Re: Streets of Rage 3 for V5 - Require Beta Tester(s)!

Postby Chan1522 » Wed Oct 19, 2011 4:19 pm

Tested in 1P Mode and 2P Mode on Mania,Absolutely no Bugs :D
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Re: Streets of Rage 3 for V5 - Require Beta Tester(s)!

Postby CajNatalie » Wed Oct 19, 2011 4:28 pm

The wall in the Ninja Tunnel has been lowered significantly... you can just see the chicken bones above it... still at 75% for playability, though.

There is still interest in having 2P's Yasha replaced by a 2nd Rudra.
If the Yasha advocates can convert, I'll switch Blue Rudra back in.
Otherwise Yasha stays.
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^Click to see PWNage; ALL 4 ROUNDS S-RANKED BY BLAZE3 on my Channel.
Round 4 is harder than Round 1 for Blaze, and I did it, too!!!

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Re: Streets of Rage 3 for V5 - Require Beta Tester(s)!

Postby charco » Wed Oct 19, 2011 4:32 pm

One thing I have noticed as a global issue in the mod from the videos I have seen, the collision maps appear to be pixel perfect to the lines on the stage. This means that you can walk over the walls by a few pixels. I can see it in the end of 5-1 for example. I know it is nitpicky but something I thought I would mention as nobody else had.
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Re: Streets of Rage 3 for V5 - Require Beta Tester(s)!

Postby CajNatalie » Wed Oct 19, 2011 4:48 pm

charco wrote:One thing I have noticed as a global issue in the mod from the videos I have seen, the collision maps appear to be pixel perfect to the lines on the stage. This means that you can walk over the walls by a few pixels. I can see it in the end of 5-1 for example. I know it is nitpicky but something I thought I would mention as nobody else had.
I've spotted this myself but it's surprisingly something that doesn't bother me... it's kind of how I usually do them... I make the green section following a black outline in the stage or something as a graphical reference, then put the horizon lined up with it across the pixel directly below.
If I change this stuff... how many pixels should I adjust by? Is it necessary for me to change it (admittedly it is nitpicky)?
XD
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Re: Streets of Rage 3 for V5 - Require Beta Tester(s)!

Postby charco » Wed Oct 19, 2011 4:52 pm

It's really up to you, you would have to test. B must have thought the same about SoR3 things too :)
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Re: Streets of Rage 3 for V5 - Require Beta Tester(s)!

Postby CajNatalie » Wed Oct 19, 2011 6:11 pm

charco wrote:...B must have thought the same about SoR3 things too :)
i c wat u did thar

inb4 sms language... it's not SMS language it's an internet phrase (just like inb4, which all the big members use :lol: ).

I can't get the exact collision horizon y values for these stages (and even if I did SoRMaker doesn't give me y-values!) so no matter what I do it's all subjective.
You can't pull that on me. ~.o
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^Click to see PWNage; ALL 4 ROUNDS S-RANKED BY BLAZE3 on my Channel.
Round 4 is harder than Round 1 for Blaze, and I did it, too!!!

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