Checked it out, bud.
Well, a pier stage with water in the background of course look a lot better animated. The stage looks crisp and detailed and I loved it. If only could find some animation frames for it, you'd make it look gorgeous!
I still have a gripe about enemy positioning. Though most enemies have standard low life bars, I still see hard enemies and bosses as normal enemies in a stage one (come on, Muay Thais? A Bear? Yasha and Onihime?) I know variety it's always cool and all but I dunno, from what I gather, a stage one should start kinda easy on the players and with normal mooks like Galsias, Garcias, Donovans, Fogs, Signals, Galvices, Nastys, Goldies, etc. Then as the stage goes on you could put one or two mid tough/annoying enemies as mid bosses (Haku-ohs, Hakuyos, Beanos, Jacks, Electras, Big-bens or even a very easy boss like a single Bongo or a single Yasha, etc.) and then a pair of an easy boss (say, two Barbon or two Southers or combine an Antonio with a Barbon, dunno) or a not-so-easy-but-still-easy boss (say a Jet, Yasha and Onihime, Yamato).
The idea is that a stage one shouldn't have many (or any) tough mooks to being with (say Muay Thais, troll ninjas, Ninjos, etc.) of if u REALLY want to, add them as bosses in a group or one or two as mid bosses at the end of a scene.
Also remember to stay in theme with your stage, a pier it's more likely to have some tough looking dudes like the Truckers, Big-Bens (fat hillbillies with baseball caps?), Donovans, Galsias and even as guards a couple of Hitmen (like the tipical mooks sent by the local mafia to protect the robbed money as I saw in the stage 2) so seeing a Ninja, a Martial Artist or a Muay Thai guy there kinda makes no sense, same for party girls like the Soozies or Electras.
Dunno, these are just some basic pointers of enemy positioning, I'd hate to see another mod going into the pile of forgotten mods that have no big replay value due of bad enemy placing. Hope don't take offense to my advice, buddy. Cheers.