Hi, all. I'm a first time poster, but long time lurker. I've been playing SORR for the past month like crazy and have been dabbling in SORMaker every now and then. So, what initially started as a water test eventually exploded into a full-fledged project after finally understanding the tool and what could be accomplished with it (at least as much of my understanding that will be displayed).
This mod is based on "TMNT4: Turtles In Time," but it also features elements found in Hyperstone Heist and a couple other games. I worked tirelessly on this mod for the past few days in order to make as best a first impression as possible. The mod features edited versions (some slightly, some heavily) of the original maps in order for them to fit in more with the SOR engine as opposed to the TMNT4 engine, and to also give them a touch of uniqueness instead of just straight copying and pasting. The mod so far also has several alternate routes, with Stage 3 (the final stage in this demo) containing the most scenes because the Technodrome can be infiltrated and traversed in many different ways (the sewer and Technodrome stages are combined into one entire stage).
Note that I'm having trouble with audio glitches with the stage intro sounds. If you skip the corresponding cutscene, the stage music doesn't play but the intro sound keeps repeating for some odd reason. I put those troublesome sound clips off to the side so the music isn't ruined. Those said sound clips are in another folder in the "scripts" folder.
EDIT: From more testing, it appears that this audio glitch happens after clearing a stage that's only 1 scene long. Not sure what I can make of that.
(Demo link not necessary since the full mod is released.)