SOR: A syndicate story

Post your demos or experiments here.

Moderators: Iceweb38, charco, Kyojinmaru, Stev0, Don Vecta

Re: SOR: A syndicate story

Postby celestinx » Tue May 10, 2011 2:40 am

charco wrote:
Image


Hey Charco that map looks good, are you working on a mod?
would you be able to upload that map it looks a bit like the sor2a level maybe you have edited it a bit?

also as with you're screen shot.. why can you sometimes not add the jetpack badguys?
i had that problem with a few maps where i could'nt add them even tho i didnt have many badguys on the map
also i think all my maps are the same size in hight..
my mods
1]School
2]wavewar
3]SOR lost levels
4]VR missions
#]canceled sor ultimate
5]Survival mod pack 1
6]Double dragon remake
7]Survival mod pack 2
8]SOR The Aftermath http://tiny.cc/hkwibw
9]Streets of the North Pole
10]SOR2 SMS/gamegear remake [WIP]
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Re: SOR: A syndicate story

Postby Glisp » Tue May 10, 2011 3:34 am

LucasHB wrote:Hey, man... do you mind telling me where you get your sprites for the Power Ranger game? If you share it, I promise not to copy the ones you did... :D


I had to rip them myself. (which is really easy if you have Gens GS and know how to use the VDP plugin. Plus Gens GS has more accurate colors than average versions of Gens so the colors should be okay.)
You're welcome to use my assets I used for this but not until the final version is released. After I release the final version, I'm going to release a bunch of the stuff I used for this mod. (and of course some of the stuff comes from elsewhere so I'm going to credit those individuals, but the MMPR stuff I ripped so yeah.
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Re: SOR: A syndicate story

Postby Alex » Tue May 10, 2011 4:53 am

Glisp,i know you're the perfect guy for help me in my mod!(if you want...)so i'm having a problem in my mod(Streets of Rage Plus) in stage1a and stage2c that you can walk freely everywhere(like walking into a house,people or something like,everybody who downloaded my mod knows that).i created an map collision,but it didn't worked,so can you help me with my mod,please?Just download my mod at the signature,ok?Thanks!
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Re: SOR: A syndicate story

Postby Glisp » Tue May 10, 2011 6:20 am

Okay, quick question: Are these stages straight forward or do they have a complex shape? If they're straight forward, then I recommend not making a collision map and just using the little white triangles on either side of the screen that Charco described in the post with the image. Collision maps are only required if you have a complexly shaped level (e.g. Streets of Rage 2 round 1) or it has holes in it. (the bridge stage in SOR 1 for example.)

Anyway, I'll be back in a little bit with an update or two.
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Re: SOR: A syndicate story

Postby charco » Tue May 10, 2011 8:45 am

Also, I would recommend you read all the questions topics and tutorials in this Sormaker forum. The answers to most questions are here and we can keep individual mod threads for feedback on that mod. Thanks.
/*
Autor : BoMbErLiNk
Grupo : BoMbErGaMeS
Fecha : 17 – 3 – 03
*/

Primera linea de código escrita .. GO! GO! GO!
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Re: SOR: A syndicate story

Postby Alex » Tue May 10, 2011 11:50 am

Glisp wrote:Okay, quick question: Are these stages straight forward or do they have a complex shape? If they're straight forward, then I recommend not making a collision map and just using the little white triangles on either side of the screen that Charco described in the post with the image. Collision maps are only required if you have a complexly shaped level (e.g. Streets of Rage 2 round 1) or it has holes in it. (the bridge stage in SOR 1 for example.)

Anyway, I'll be back in a little bit with an update or two.

I dunno,beacuse when i started creating my game and i made stage1a,i didn't made any map collisions,but i can walk freely on stage1a,and i dunno how i can do this,beacuse stage1a isn't a complex stage!and the same things happens with stage2c!Its beacuse of that why i am asking for help.
Last edited by Alex on Wed May 11, 2011 3:01 am, edited 1 time in total.
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Re: SOR: A syndicate story

Postby Glisp » Tue May 10, 2011 8:19 pm

Okay, I recommend doing what Charco just said. I've got my own problems with my mod to worry about. ;) The issue you're having is so easy to fix I'm not going to answer it because somebody in the thread Charco mentioned will for me. Just go in there and ask.

Anyway regarding that update, turns out it might be a little bit longer. I'm still working out the kinks and finishing stages. Here's the general run down of stages I have planned though for those interested:

Stage 1:City Streets 1
Stage 2: Rooftop Pathway
Stage 3:Mr.X's Mansion
Stage 4: Underwater Syndicate Base
Stage 5: Syndicate Mountain Base
Stage 6: Wood Oak Cemetary and City Streets 2
Stage 7:Syndicate HQ and Hidden Laboratory
Stage 8: ????? Undecided so far.
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Re: SOR: A syndicate story

Postby Alex » Wed May 11, 2011 1:31 am

Glisp wrote:Okay, I recommend doing what Charco just said. I've got my own problems with my mod to worry about. ;) The issue you're having is so easy to fix I'm not going to answer it because somebody in the thread Charco mentioned will for me. Just go in there and ask.

Anyway regarding that update, turns out it might be a little bit longer. I'm still working out the kinks and finishing stages. Here's the general run down of stages I have planned though for those interested:

Stage 1:City Streets 1
Stage 2: Rooftop Pathway
Stage 3:Mr.X's Mansion
Stage 4: Underwater Syndicate Base
Stage 5: Syndicate Mountain Base
Stage 6: Wood Oak Cemetary and City Streets 2
Stage 7:Syndicate HQ and Hidden Laboratory
Stage 8: ????? Undecided so far.

I want to kill Blaze in you new mod!
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Re: SOR: A syndicate story

Postby Glisp » Wed May 11, 2011 8:22 am

Pleased to announce I've completed stage 5 and am currently working on the Stage 6 cemetery. Things aren't going very well with the cemetery though. I have assets, I just can't figure out how to go about placing them.

edit: decided to throw in a few teasers before I go to bed:
Image
This scene's supposed to be a continuation to the MMPR - Forest stage/Mr.X's Garden Area. This is supposed to be deep in Mr.X's back woods. Originally, the stage was going to be much smaller in terms of tree size but I made a little mistake with resizing everything. While it wasn't the way originally intended, it turned out unintentionally better as I ended up with a cliff and a nice two layered scrolling background. So it looks rather nice despite the sprites being horrifically stretched. I was going to fix this but once I saw it, I kind of fell in love with this unintentional cliff effect so I kept it despite the fact I made everything too big. May not look like much, but you need to be playing the level to fully appreciate it.

Image
This is the interior of the Syndicate Mountain Facility in Stage 5. Stage 5 will feature a boss that appears repeatedly, slightly stronger each time. He'll attack you at the end of each scene and his appearance will be signaled by a change in music. I'm not going to spoil the surprise. You're going to have to play the game to find out more. ;)

Image
Yet another part of the interior of the Mountain Facility. I decided to experiment with a non-isometric stage here again where it's simply straight forward and not a whole lot of room. Not as happy with the way this turned out as the room in the previous screenshot.
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Re: SOR: A syndicate story

Postby Glisp » Thu May 12, 2011 4:18 am

Hey guys. It's not been 24 hours yet, so please excuse this double post. I have a serious update.
I've decided to release one more demo before the final demo.
Anyway, here it is, Demo 3:
http://www.mediafire.com/?mwct86belk7d4ge
complete with the Syndicate Mountain facility stage and a cemetary level. As well as a number of new alternate routes in Mr.X's Mansion and also a new route in round 1. (may be easy to miss, so just wait for the cars to pass by in Stage 1. You'll see an arrow point down the road. That's the alternate route.)
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Re: SOR: A syndicate story

Postby Iceweb38 » Thu May 12, 2011 3:48 pm

That mountain facility looks really nice.
I'll try to check your demos soon enough.
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Re: SOR: A syndicate story

Postby Xenovant » Thu May 12, 2011 10:27 pm

It looks good, downloading...

I'll test it this weekend :P
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Re: SOR: A syndicate story

Postby Alex » Fri May 13, 2011 1:17 am

8)
Glisp wrote:Hey guys. It's not been 24 hours yet, so please excuse this double post. I have a serious update.
I've decided to release one more demo before the final demo.
Anyway, here it is, Demo 3:
http://www.mediafire.com/?mwct86belk7d4ge
complete with the Syndicate Mountain facility stage and a cemetary level. As well as a number of new alternate routes in Mr.X's Mansion and also a new route in round 1. (may be easy to miss, so just wait for the cars to pass by in Stage 1. You'll see an arrow point down the road. That's the alternate route.)

YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY! :D :D :D Finnaly i'm going to kill Blaze in your new mod!!! :twisted:
Last edited by Alex on Fri May 13, 2011 1:34 am, edited 1 time in total.
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Re: SOR: A syndicate story

Postby Glisp » Fri May 13, 2011 1:20 am

Whoa! Easy there with the smileys man! I'm not going to tell you what to do but you might consider editing your post before Charco sees that. He'll have your head if you don't. =P
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Re: SOR: A syndicate story

Postby Alex » Fri May 13, 2011 1:37 am

It woulb be cool if you made Axel as a boss in your mod,or a mid-boss(you can use Cody as Axel,if you edit his name!)
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