I know that I used the term nice work earlier and granted I don't regret doing so. Nor do I hate life for playing this mod. However after playing through the game several times in order to beat I honestly began to notice several other gameplay issues that ruined the mod for me and that the only reason I enjoyed the mod at first was due fact that I was relaying far too much on the positive aspects of it as there are things in this most that work wonderfully. While this is just my opinion I really feel that this mod is more of an aquired taste. I understand why so many people liked this mod and accept the right to disaggree with them as their exists some very good things about it.
First the good:
Even though the graphics lack detail the backgrounds in some of the levels such as 8-1 are excellant even if they are taken from the Shinobi series. The placement of the enemies is also excellant as it throws a varity of combinations of enemies at you. The game also have some nice uses of the SORmaker features in my opinion compaired to what one would think as they further add more complexity to fighting enemies. The use of conveyer belts for example are done here better than anywhere! Loved what ice did in the airplane level.
As for the bad:
While the placement of enemies is great it also feels very random most of the times which alones isn't a problem, but at the same time is removes the emotional feel of the concept of each level having it's own them like it was in the Shinobi games. I wouldn't mind this if the game alternated between theme and enemy placement focus like in Way of the Warrior, but it almost never does. One could alternate between palletes from stage to stage to make the color of the pallete fits with the feel of the level, but that's not used here either. I know people are going to point to a great mod such as Gangs of Fury, but even that mod had some restraints on the enemy placement add some feel to the level as opposed toward being random. Not only are plateforming area rare, but they also feel tacked on and at times only leave room for very cheap deaths espically at leave 7-1 where jumps are placed far where your enemies can easily knock you off the moment you jump them(I normally found several enemies just waiting to do that). The game also lacks any new palletes or names save for Shiva. The alone wouldn't bother me if the pallete placement wasn't randomized, but as i've said before it is. The maze level also is almost impossible to get past due to the lack indication as to where to go. I know it's a maze and that it's supposed to be hard to navigate, but if you compaired it to other mods you'll see the problem. In Rise of the Dragon you were given a bunch of hints. In Way of the Warrior the areas were small to keep things speedy. Here where the rooms are larges and have no hints, the mod makes it as hard as possible to the point where I gave up several times. The final issue with the game is that while the backgrounds are impressive teh levels themselves lack detail in most areas. I know that the game is supposed to use graphics from the Shinobi games, buts a resault the design is so simple that there's normally very little atmosphere.
-Backgrounds are great!
-Some nice placement of enemies/traps.
-Loved some of the innovative use of SORmaker features.
-Most levels don't have a theme regarding enemy placement.
-Platforming areas not only feel taked on, but allow for many cheap deaths(i'm looking at you stage 7-1)
-No new palletes or names(aside from Shiva's)
-Maze level is almost impossible to figure out do to the lack of hints.
-Levels are mostly are simplistic in design.
Verdict:There are really good things about this mod, but for me it's just not my taste. Some will like it. Other's won't It's all a matter of taste.
graylandertagger wrote:To literate a point the labyrinth stage is very similar to that of the on in the revenge of shinobi witch in it self was quiet generic, not very hard to workout, and I still salute the iceman for sticking to his guns and leaving it in it was a greatly well done stage and the best stage of the mod by far also I hope to see more labyrinth stages in the future for mods.
Well... That's your opinion and your very well entitled to have it, but as for as maze stages go this one just felt like it only made this worse. Everyone, please understand that i'm only expressing my opinion. I understand that Ice worked hard and long on this, esspeically after a years work. I just feel that people are dwelling far too much on the positives. That's all. Is it bad. In the literal sense no as the mod is really and aquired taste like I mentioned earlier, but in my honest opinion, yes. No offense Ice. You tried your best.