V5 Sound Effects Data Updated 13/06 - v1.7

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V5 Sound Effects Data Updated 13/06 - v1.7

Postby BigDarsh » Sat May 12, 2012 8:05 am

Ok, I've almost finished it!

The purpose of this chart is to help modders to customize sound effects in seeing instantly what are the consequences of their changes in the sound data base.

If you have any information to add, that would be kind to speak about it here in order to update the chart.

If you think it could be clearer or if some names or attacks are not correct, or change the apparence; feel free to suggest too.

Update v1.1

- About 10 new Se has been found.
- Sheet 1 is still a quick review of all se but much clearer (I think...)
- Sheet 2 is my personnal data base, very in depth but not user friendly
- For this update, I tried to think as a modder, and it comes to my mind that having preset was something which will be welcomed by modders so I made some of them (Gui, murphy, robbot, ambient, break item etc). If you have any other preset you would like me to make, just ask for it. They are all avaible on the sheet 3.

- Now I understood the SE impact system settings, I've also added a characters chart which include preset for both voices (sheet 1), and se impact (sheet 3). The sheet 2 is just some preset I've made in order to identify every impact se.

Update v1.6
- 28 new Se has been found. (thanks to Chan1522 for the dat rip)
- Added a full detailed chart for characters including se,voices and se impacts (updated)
- Added a full detailed chart for mooks and bosses, voices, se impacts and se (updated)
- Added new themes and updated. (including death groups)
- Minor fix in typos
- the "readme" is updated too with some explanations and tricks.

Mook&Boss, and Characters sets updated list:
skate 2/3 blitz 3* (se imp)
abadede uppercut (se imp)
slum kick (voice)
signal 1 punch (se imp)
ash power blow/ flury ender (se imp last hit)
ash intro (ash Boss voice)
r.bear break door intro (se)
light saber air whip (se)
light saber atk imp (se imp)

Update 1.7:
Mook&Boss, and Characters sets:
Adam dash special (voice , se imp)
max pipe & katana bltiz were inverted (se imp)
mr X blitz (se)
Jet 3 rocket explosion (se)
Jet 3 diving roll (se imp)

missing se are: (16)
se39 / se57 / se63 / se89 / se90
sev18 / seaxel3 / semax2 / sor2_skate2/ cadena / compuerta
sor1_hit / step_ / step6 / tren / vball

rudre: make the game crash

Next Step:
This is what I wanna do and I'm pretty happy with it so I will not work on it anymore, unless someone ask me for a specific sound that I would have forgotten or if I find one by pure luck.

I wanna thank Eve for helping me with sormaker making this work more enjoyable.

Thank you for reading and maybe helping. :wink:
v1.7 download link
http://fbe.am/8gF
Last edited by BigDarsh on Wed Jun 13, 2012 1:37 am, edited 7 times in total.
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Re: V5 Sound Effects Data Updated 13/05

Postby SiddtheKidd » Tue May 15, 2012 12:44 am

awesome! this will certainly come in handy :D Thanks!
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Re: V5 Sound Effects Data Updated 15/05 - v1.1

Postby BigDarsh » Tue May 15, 2012 9:51 am

My pleasure! New update :p

Thank you.
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Re: V5 Sound Effects Data Updated 29/05 - v1.6

Postby BigDarsh » Fri Jun 01, 2012 1:28 am

Sorry, I forgot to speak about this lol. Just create a data file under your SoRRv5 directory.
ie: c:\progam files\SoRRV5\data\
now you can create any wave files you want, name them with the chart I made, put them in the data folder you've created and here we go :)
Chan1522 has already made some one (look at the SoRR English forum).

I'm currently creating a capcom soundpack for v5.
Max pause delay SoR3: a.k.a"The Trash Compactor" => Mania killer mode.
Here is a great sprite ressource for fighting games
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Re: V5 Sound Effects Data Updated 29/05 - v1.6

Postby graylandertagger » Tue Jun 05, 2012 4:11 am

Maybe we could make a "custom sounds" topic in the SORR main forums for people to post like they did with the custom palletes and enemy names.
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Re: V5 Sound Effects Data Updated 29/05 - v1.6

Postby Lorenzo The Comic » Tue Jun 05, 2012 4:09 pm

^ I second that! Could be sticky too.
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Re: V5 Sound Effects Data Updated 13/06 - v1.7

Postby BigDarsh » Wed Jun 13, 2012 1:39 am

Minor update (fixed one mistake and few attacks I forgot to test).
Update 1.7:
Mook&Boss, and Characters sets:
Adam dash special (voice , se imp)
max pipe & katana bltiz were inverted (se imp)
mr X blitz (se)
Jet 3 rocket explosion (se)
Jet 3 diving roll (se imp)
Max pause delay SoR3: a.k.a"The Trash Compactor" => Mania killer mode.
Here is a great sprite ressource for fighting games
Dead or Alive french community
User avatar
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