Thank you, but I didn't quite avoid the pitfall the first time around...I looked at the layout for the Prototype mod and worked from that.
The problem I'm having is, if I make the script for the _0.txt (and it's intended for the first 'in-game' scene of the stage), I can select it and place it in its appropriate place in the stage just fine...but if I go to the next scene in the same stage, and I have the _1.txt script prepared for that scene, the Add Intro icon is not selectable from the menu at that point, so I can't even select the icon to drag it onto the scene.
Look, It works like this:
Scene 1 = stage1a_0.txt, stage1a_1.txt, ect...
Scene 2 = stage1b_0.txt, stage1b_1.txt, ect...
Stage 2, Scene 1 = stage2a_0.txt, stage2a_1.txt, ect...
And so on and so forth. You can change the script for the intro via the right click on the "Add Intro" icon (if you don't already know that)
Thanks a bunch, Benny26. B-)
UPDATE: The storyline for my mod is taking shape and is now almost complete; I'm currently on Stage 6 (i.e. about to begin its construction), and after this I'll have to build two more stages for completion (as opposed to the total original stage count for the mod being 7 as I had thought it might be).
Last night I thought to do a test run of the mod, and that's when I discovered a problem on one of the stages I hadn't noticed before (to be fair, I didn't do a test run of that particular stage's problem scene). The problem? The boundary line that normally prevents Axel from walking all the way up to the top of the monitor screen is stuck at the very top of the stage scenery, and the arrow that would normally be at the side to point out that line only shows up when I place the cursor directly on the map - but it disappears as soon as I move the cursor elsewhere. And I can't move that boundary line down to properly align the stage, like I've been able to do with all the other map-scenes I've used up to this point.
I haven't seen this issue addressed in the tutorials, so I wonder if anyone else has experienced what I'm talking about. Push come to shove, I may have to replace the map for that scene altogether, but it's a really good map that ties in with the dialogue for that scene and also ties in with the structure of that stage overall. Suggestions/recommendations? Thanks.
SECOND UPDATE: To clarify, all the maps for my stages are single-layer images (since I'm still trying to figure out how to smoothly apply multiple layers for a single stage), but I'm only having this problem with one stage map; all the others, I can control the boundary line just fine.
THIRD UPDATE: Well, I had to change the map for that part of that stage. I noticed one big difference: the "shadow" icon (second one in the third row directly below the enemies' sprites) was not able to be selected, but I didn't know what else to do about that. So now that I've changed the map, it works just fine. I wonder why it would do that for one map and not for another, though...hmm.
FOURTH UPDATE (04/03/2012): Edited one map, added a few enemies, added some extra dialogue, and...done!