Ask Questions or Share tips here

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Re: Ask Questions or Share tips here

Postby JoyJoyfulRabbit » Sat Feb 11, 2012 11:24 am

Don Vecta wrote:
JoyJoyfulRabbit wrote:I have a question :P how to put a music for my title screen? I tried to learn myself but too hard... <_<


Track 63 it's the one assigned for title. Note that also could be used inside the mod as well.



badjab wrote:
JoyJoyfulRabbit wrote:I have a question :P how to put a music for my title screen? I tried to learn myself but too hard... <_<

If you have an OGG file, name it 63.ogg
if there's an intro piece, name it 63a.ogg


Thanks :P I will put that music on 63 track for my SORX "later" because I do not know which music do I fit it in. :oops:
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Re: Ask Questions or Share tips here

Postby KaiReed2000 » Sun Feb 19, 2012 11:42 pm

I'm not sure if this is the right place to ask but it IS a modification of sorts that I'm wondering about.

I wondered if anybody has any idea if it'd be possible to tweak a moveset slightly (using sprites already in the game). See I was wondering if someone would be able to find a way to give Sor1 Blaze the backflip and rolling into a ball jump moves that the Blaze Clones possess. Is that completely impossible? I know you can't add new characters to the game but is it possible to make alterations to existing ones? I really love those moves and it sucks that they aren't usable by the players. :/ Or even make the clones playable somehow. I'd gladly remove Ash for the Blaze Clone x) lol. No offense to Ash but I just don't ever use him and neither does my 2Player buddy.

I'm thinking the moves could either be added as new inputs that SoR1 Blaze doesn't already have (like a -> -> A motion like Adam has) or perhaps as replacements. Like the backflip could be her B+C move and the rolling into a ball jump could replace her actual jump? Though I believe that's an 'invulnerable' move when the clones use it so unless her jump stats can be tweaked to make her invinicible when she jumps then that might be a bad idea.

Bah it's a bad idea anyway and a stupid question that I'll probably get loads of hate for asking about in the first place lol. Still that curious mind of mine just has to know.

Let the hate fly! x)

PS: I won't reply to said hate if it does come x)
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Re: Ask Questions or Share tips here

Postby CajNatalie » Sun Feb 19, 2012 11:49 pm

You cannot mod characters or enemies.
Straight from B himself the game will intentionally glitch up the sprites if you've modded them.
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Re: Ask Questions or Share tips here

Postby ragestreetpuncher » Mon Feb 20, 2012 3:31 pm

Howdy, everyone. Just an update on my modding efforts thus far: Yesterday I created two new stages for my mod, so that the total number of levels so far is 4 (am aiming for 7 total, but I can go for 8 if need be). So far I've been using single-stage layers (i.e. stage images with all the details there already; I'm still trying to figure out how to apply individual layers smoothly), and aside from a little bit of graphics glitching in the scenery here and there, the mod works the way I intended it (and the glitching is something I can go along with, at least for now). :)

One observation, though, because this is something that I didn't quite expect to happen: it seems I can't create more than two dialogue scripts per stage. I can create a script for each cut-scene at the start of each stage, and an additional one to put anywhere in the stage itself at any time, but if I try to create more than that, it doesn't seem to register to SOR Maker (what I had in mind was to create scripts for each scene of one of my stages). Has anyone else experienced this?
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Re: Ask Questions or Share tips here

Postby CajNatalie » Mon Feb 20, 2012 3:48 pm

RSP.
This is another one of those times you need to right click.

But wait... if you've got that much working... then your first 'in-game' script has _0.txt in it?!
Nobody ever gets that right their first time (everyone keeps starting on _1.txt ) :lol:
Nice job avoiding that pitfall.

When you have _0.txt and _1.txt onwards, right click on any Add Intro (when you've dragged it on scene, of course).
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Re: Ask Questions or Share tips here

Postby ragestreetpuncher » Mon Feb 20, 2012 6:18 pm

CajNatalie wrote:RSP.
This is another one of those times you need to right click.

But wait... if you've got that much working... then your first 'in-game' script has _0.txt in it?!
Nobody ever gets that right their first time (everyone keeps starting on _1.txt ) :lol:
Nice job avoiding that pitfall.

When you have _0.txt and _1.txt onwards, right click on any Add Intro (when you've dragged it on scene, of course).


Thank you, but I didn't quite avoid the pitfall the first time around...I looked at the layout for the Prototype mod and worked from that.

The problem I'm having is, if I make the script for the _0.txt (and it's intended for the first 'in-game' scene of the stage), I can select it and place it in its appropriate place in the stage just fine...but if I go to the next scene in the same stage, and I have the _1.txt script prepared for that scene, the Add Intro icon is not selectable from the menu at that point, so I can't even select the icon to drag it onto the scene.
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Re: Ask Questions or Share tips here

Postby Benny26 » Mon Feb 20, 2012 6:34 pm

ragestreetpuncher wrote:
Thank you, but I didn't quite avoid the pitfall the first time around...I looked at the layout for the Prototype mod and worked from that.

The problem I'm having is, if I make the script for the _0.txt (and it's intended for the first 'in-game' scene of the stage), I can select it and place it in its appropriate place in the stage just fine...but if I go to the next scene in the same stage, and I have the _1.txt script prepared for that scene, the Add Intro icon is not selectable from the menu at that point, so I can't even select the icon to drag it onto the scene.


Look, It works like this:

Scene 1 = stage1a_0.txt, stage1a_1.txt, ect...

Scene 2 = stage1b_0.txt, stage1b_1.txt, ect...

Stage 2, Scene 1 = stage2a_0.txt, stage2a_1.txt, ect...

And so on and so forth. You can change the script for the intro via the right click on the "Add Intro" icon (if you don't already know that)
The box said "Requires Windows 95 or better." I can't understand why it won't work on my Linux computer.
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Re: Ask Questions or Share tips here

Postby ragestreetpuncher » Mon Feb 20, 2012 6:38 pm

Benny26 wrote:
ragestreetpuncher wrote:
Thank you, but I didn't quite avoid the pitfall the first time around...I looked at the layout for the Prototype mod and worked from that.

The problem I'm having is, if I make the script for the _0.txt (and it's intended for the first 'in-game' scene of the stage), I can select it and place it in its appropriate place in the stage just fine...but if I go to the next scene in the same stage, and I have the _1.txt script prepared for that scene, the Add Intro icon is not selectable from the menu at that point, so I can't even select the icon to drag it onto the scene.


Look, It works like this:

Scene 1 = stage1a_0.txt, stage1a_1.txt, ect...

Scene 2 = stage1b_0.txt, stage1b_1.txt, ect...

Stage 2, Scene 1 = stage2a_0.txt, stage2a_1.txt, ect...

And so on and so forth. You can change the script for the intro via the right click on the "Add Intro" icon (if you don't already know that)


Thanks a bunch, Benny26. B-)

UPDATE: The storyline for my mod is taking shape and is now almost complete; I'm currently on Stage 6 (i.e. about to begin its construction), and after this I'll have to build two more stages for completion (as opposed to the total original stage count for the mod being 7 as I had thought it might be).

Last night I thought to do a test run of the mod, and that's when I discovered a problem on one of the stages I hadn't noticed before (to be fair, I didn't do a test run of that particular stage's problem scene). The problem? The boundary line that normally prevents Axel from walking all the way up to the top of the monitor screen is stuck at the very top of the stage scenery, and the arrow that would normally be at the side to point out that line only shows up when I place the cursor directly on the map - but it disappears as soon as I move the cursor elsewhere. And I can't move that boundary line down to properly align the stage, like I've been able to do with all the other map-scenes I've used up to this point.

I haven't seen this issue addressed in the tutorials, so I wonder if anyone else has experienced what I'm talking about. Push come to shove, I may have to replace the map for that scene altogether, but it's a really good map that ties in with the dialogue for that scene and also ties in with the structure of that stage overall. Suggestions/recommendations? Thanks.

SECOND UPDATE: To clarify, all the maps for my stages are single-layer images (since I'm still trying to figure out how to smoothly apply multiple layers for a single stage), but I'm only having this problem with one stage map; all the others, I can control the boundary line just fine.

THIRD UPDATE: Well, I had to change the map for that part of that stage. I noticed one big difference: the "shadow" icon (second one in the third row directly below the enemies' sprites) was not able to be selected, but I didn't know what else to do about that. So now that I've changed the map, it works just fine. I wonder why it would do that for one map and not for another, though...hmm.

FOURTH UPDATE (04/03/2012): Edited one map, added a few enemies, added some extra dialogue, and...done!
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Re: Ask Questions or Share tips here

Postby spl » Thu Mar 22, 2012 12:53 pm

I have the mac version.
I just unlocked SorMaker.
I looked up instructions for how to use it, and it referred to opening the folder and moving files around.
The mac version just has SorR v5 as a stand alone application. No files or folders.

How can you use SorMaker with the mac version?
Thanks! :D
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Re: Ask Questions or Share tips here

Postby Saven » Thu Mar 22, 2012 2:13 pm

I'm pretty sure Macs don't support SORR. :?
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Re: Ask Questions or Share tips here

Postby CajNatalie » Thu Mar 22, 2012 2:32 pm

SoRMaker is all about the files and folders... without those... you're screwed.
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Re: Ask Questions or Share tips here

Postby spl » Thu Mar 22, 2012 3:09 pm

what a mystery!
These comments have prompted me to investigate.
Turns out my version of SORR was made with 'Wineskin'.
Wineskin is a tool used to make ports of Windows software to Mac OS X. The ports are in the form of normal Mac application bundle wrappers. It works like a wrapper around the Windows software, and you can share just the wrappers if you choose.
I will ask the wineskin people.
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Re: Ask Questions or Share tips here

Postby Don Vecta » Thu Mar 22, 2012 4:41 pm

spl wrote:what a mystery!
These comments have prompted me to investigate.
Turns out my version of SORR was made with 'Wineskin'.
Wineskin is a tool used to make ports of Windows software to Mac OS X. The ports are in the form of normal Mac application bundle wrappers. It works like a wrapper around the Windows software, and you can share just the wrappers if you choose.
I will ask the wineskin people.


Don't take offense, but your comment (or the way it's written, most likely) looks like it's written by a spambot, lol. :P

Anyways, how does that thing work?
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Re: Ask Questions or Share tips here

Postby spl » Thu Mar 22, 2012 10:19 pm

Spambot is sad. Spambot have feelings too.
My username doesn't look authentic either. I tried to call myself 'Splat' but I somehow didn't manage to finish the word.
It figures I would be a mac user, huh?
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Re: Ask Questions or Share tips here

Postby charco » Thu Mar 22, 2012 10:21 pm

/*
Autor : BoMbErLiNk
Grupo : BoMbErGaMeS
Fecha : 17 – 3 – 03
*/

Primera linea de código escrita .. GO! GO! GO!
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