Moderators: Iceweb38, charco, Kyojinmaru, Stev0, Don Vecta




Iceweb38 wrote:Not sure if that was already answered but has anyone figured out how to make Roo/Victy discard the gold bars and leave the place when the clown is dead?
I saw it happening in a few mod but I'm not sure how to guarantee it everytime.

Don Vecta wrote:Well, there is a bug where if you fight a Danch in the first rounds, and you placed other Victies, the Victies more likely will appear and immediately give you the gold and the choker and vamoose. In Vegas i used that as part of the "FUCK IT, IT'S VEGAS, IT'S WINNING TIME!"

saintric_21 wrote:Last night I had sex with 3 pidgeons !!! and rubbed pig fat over my chest while playing Streets of Rage 6000 : Axels willy burn

Ownintim wrote:Argh...another road block for me.
I tried practicing stage building using a custom map I made.
However, i cant seem to be able to pause the enemy attacks.
Let me be specific now.
I set up a path with enemies with some breaks, Such are 4 enemies per round and max enemies 4.
But all the enemies i set up just walk into the screen WAY before my character even reaches them.
The biggest problem is that when i place a camera pause, I can never move past it unless i use a police call. How do I limit the amount of enemies that are 'on screen'?
Also: I've tried changing the 'rounds', but that doesn't work...

16. When To Begin the Next Round
Less Than 1 - Less Than 10
Dictates when to initiate the next round of enemies. For instance, you may want the next round to appear if there are only 2 or 3 enemies left standing from the last round. This is useful if you are, say, on an elevator, and you want to keep the action going at all times.

Benny26 wrote:Ownintim wrote:Argh...another road block for me.
I tried practicing stage building using a custom map I made.
However, i cant seem to be able to pause the enemy attacks.
Let me be specific now.
I set up a path with enemies with some breaks, Such are 4 enemies per round and max enemies 4.
But all the enemies i set up just walk into the screen WAY before my character even reaches them.
The biggest problem is that when i place a camera pause, I can never move past it unless i use a police call. How do I limit the amount of enemies that are 'on screen'?
Also: I've tried changing the 'rounds', but that doesn't work...
From the Layers and Properties Tutorial:16. When To Begin the Next Round
Less Than 1 - Less Than 10
Dictates when to initiate the next round of enemies. For instance, you may want the next round to appear if there are only 2 or 3 enemies left standing from the last round. This is useful if you are, say, on an elevator, and you want to keep the action going at all times.
Sound like this option isn't set to "less than 1".








Ownintim wrote:In order to have backgrounds visible, what color must the empty space on the main layer be?
I've done both black and white, but neither fpg or sormaker seem to read it.

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